05-13-2007, 03:57 PM
I am just wondering what is up with all theese scattered "fully charged" that only add minor lifespan to your flashlight? I expected something named fully charged to actually fully charge the flashlight.
This does bug me quite a bit that I have to find stacks and stacks of batteries before the flashlight has a useable charge. Instead I would have liked it to be done differently. Instead of lots of batteries scattered about adding very little to your battery meter, have very very few batteries actually found in the game, but giving substantial amount of life. And just so you do not feel like you wasted a battery by picking one up if your meter is already full, have they work like ammunition instead, carry extra batteries in your inventory and reload the flashlight when needed instead.
This would not only make a lot more sense for realism but I think it might add some tension as well as you do not know how much you are going to be needing your flashlight, and it will be very uncertain if you ever find more batteries for it ever again. Gives you more of a feel that you are wasting a precious resource that is not assured to be renewed. In ep1 I was always certain I would find a bunch more batteries scattered about somewhere.
This has been my first post on theese forums, just also want to add this was a great game and I was very pleasantly surprised. Keep up the good work with the other episodes.
This does bug me quite a bit that I have to find stacks and stacks of batteries before the flashlight has a useable charge. Instead I would have liked it to be done differently. Instead of lots of batteries scattered about adding very little to your battery meter, have very very few batteries actually found in the game, but giving substantial amount of life. And just so you do not feel like you wasted a battery by picking one up if your meter is already full, have they work like ammunition instead, carry extra batteries in your inventory and reload the flashlight when needed instead.
This would not only make a lot more sense for realism but I think it might add some tension as well as you do not know how much you are going to be needing your flashlight, and it will be very uncertain if you ever find more batteries for it ever again. Gives you more of a feel that you are wasting a precious resource that is not assured to be renewed. In ep1 I was always certain I would find a bunch more batteries scattered about somewhere.
This has been my first post on theese forums, just also want to add this was a great game and I was very pleasantly surprised. Keep up the good work with the other episodes.