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The following links are mostly for Maya, though some of the links also work with 3dMax.
These links are for helping you begin modeling using Maya, and ultimately begin modding penumbra.

All links besides things found in the essentials do not require membership to view them. If they do, send me a pm and I will gladly remove it.


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ESSENTIALS
Maya 7.0 Download (Free, fully legal.)
The download link gives you the Personnel Learning Edition, a free version of maya 7.0 that has everything the commercial version has except some un-needed special effects that don't work with penumbra.
3dmax can also work as a modeling program. Some people like maya, others like 3dmax.
http://international.autodesk.com/adsk/s...id=8911628

The Tools (Also called HPLHelper)
The tools are not required to mod penumbra, but pretty much make it incredibly easier to do so.
The following link is the most current version there is out there. I have not tested yet to see if it works with the newest version of collada, but they do open penumbra overture maps and models.
The Tools (works with overture e1)
HPLhelper.exe This allows you to create settings files for sounds, textures, view models and maps, ect.
ParticleEditor.exe This allows you to create particle effects in general.
All other programs found in the download are used in the 2 above programs, so they will not run on their own.


Collada .88

http://mod.frictionalgames.com/lib/exe/f...ache=cache
In case when you click the above link, and the 'Save File' box is gray/inactive, simply click it and it will work.
Since this is PLE, you might need to install it manually, I am not sure.

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TUTORIALS:

More Tutorials!
http://www.tutorialfind.com/tutorials/3dsoftware/maya/

Gosh darn, can you believe it? More Tutorials! A+ tutorials
http://www.digitaltutors.com/digital_tut...p?cat=maya

Looks promising for Tutorials.
http://www.learning-maya.com/23-0-modeli...rials.html

Tutorials (so many of them…)
http://www.infinitee-designs.com/Tutorials-Maya-1.htm

More Tutorials (thanks for Dark for finding this one)
http://www.tutorialized.com/tutorials/Maya/1

Holy hell, more tutorials! (thanks for Dark for finding this one)
http://www.highend3d.com/maya/tutorials/

Damn, it's like noah's ship, instead of animal's they're tutorials. (thanks for Dark for finding this one)
http://www.pixel2life.com/tutorials/maya_3d/

Alot of tutorials.
http://www.3dlessons.com/categories/3D-T...rials.html

Around 100+ tutorials D:
http://www.cgtutorials.com/c34/Modeling/newest/

A forum member's website. He's creating penumbra tutorials on modding. Pretty useful actually. Thanks for Nuverian having the site!
http://community.creative-minds.gr/

A small tutorial teaching you a small repeating texture tip, useful for testing out newely edited textures.
http://www.manucornet.net/Informatique/Texturize.php

Haven’t looked into this, but it appears it allows you to create Tiled Textures using Photoshop. Sounds very useful.
http://redfieldplugins.com/filterSeamlessWorkshop.htm
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VIDEOS:
Some Videos!
http://www.3d-palace.com/index.php?page=tut1

6 videos, better than nothing.
http://www.cgtutorials.com/c61/Video/newest/
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MODELS
Looking for new textures and shaders?
http://area.autodesk.com/downloads/

Free Models, Textures, and more! Hundreds of free models (not joking)
http://area.autodesk.com/external.php?li...squid.com/

Free models, under 'resources' near the top blue bar.
http://www.3d-animation.com.ar/animation...ws_02.php#

These models might be actually too high resolution to use in penumbra.
http://www.cg-files.com/3dmodels.html

Textures, and alot of them at that. The site also has free models.
http://cg-india.com/free_textures.html
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TEXTURES

Looking for new textures and shaders?
http://area.autodesk.com/downloads/

Lots of free textures! (high quality)
http://www.free-pictures-photos.com/texture/index.htm

More Free Textures! (high quality)
http://www.neotox.com/stock-stone.htm

Alot of good textures. Look near the bottom at "PHOTOS & SCANS" and you'll find some very good notebook textures.
http://feel.hironeko.net/goodies_textures.php

Around 3-5 useful textures
http://www.freeimages.co.uk/galleries/ba.../index.htm

A lot of high quality textures
http://veredgf.fredfarm.com/textura/index.html

One of the best texture sites out there. Hundreds if not Thousands of very high quality photos.
http://www.imageafter.com/textures.php

A lot of high quality, free photos. Updated a lot every month (200 next month!)
http://www.animax.it/animax/Textures.htm

Nice pictures. Looked only at the metal, but they’re all okay.
http://www.akebulan.com/Free_Textures.html

Incredibly high resolution on some. Not all useable however, still a good look.
http://morguefile.com/archive/index.php?...q2p5ilr7k7

High quality, many can’t be used however due to their angle.
http://www.texturewarehouse.com/gallery/index.php

Medium quality, most not useable without major editing.
http://www.kasperholst.dk/temp/

High quality, many useful with minor editing. 3404 of them!!
http://www.mayang.com/textures/

A few medium quality textures. Still good never the less.
http://www.riccardocovino.it/bconf/orange/

Once again a few good pictures, mostly wood/metal. Low Quality
http://flickr.com/photos/beejjorgensen/s...060226409/

Some Nice Photos, including some rare shots of doors! Some editing required. For ages 7+
http://www.blender3d.ch/frozenmist/index.php?dir=.
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RESOURCES:

Resources (A shipload of good links)
http://www.neilblevins.com/cg_resources/...ources.htm

Helpful vids, and a major resource site
http://www.3dbuzz.com

A good source of links for good websites (some are already in this topic)
http://director-online.com/resources.php...=Modelling

Textures, Programs, Tutorials, ect. The website is also a blog on the guy starting modeling (over 3-4 years ago) to now.
http://www.bencloward.com/resources.shtml
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FORUMS:
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This post is likely to change. I have asked for more resources and links on a popular Maya forum.

Windexglow's FAQ

THIS POST IS IN NO WAY FINISHED IN ANY POSSIBLE WAY. Including impossible ways.

How do I see textures?
Press '6' if all you see are lines.
If all you see is gray after pressing '6' enable back-face culling.
Display->Polygons->Backface Culling

What developing tool do the developers use? Is it recommended to use the same version, or use the most current version?
The developers used Maya 7.0 It is recommended to use Version 8.5, due to it's more user-friendly interface.

How difficult is it to create animations?

It depends on what you're doing. For someone that is reading an FAQ and reading links on how to model, it's likely beyond your skill right now.
If you want to attempt to learn animation, there should be some tutorials in the above post.

How difficult is it to create codes for penumbra?
From what I know so far, it requires a very small c/++ coding experience.
This experience can easily be picked up by anyone in a matter of days (often less)
If you want to see what code Penumbra uses, look at the below link.
http://mod.frictionalgames.com/doku.php/....reference
I do not know if that is the full, complete list. But that is the official list.

What is the best to create 'flowing' water?
I do not know this myself, the best way to create 'flowing' water is to stimulate it using particles.
The HPLhelper has a particle creator bundled up with it.


[i]How do I put textures on an object?

This took me awhile to find out. But first, some simple rescritions.
HPL can not stand multi-textured objects. So you can't assign 2 different textures onto the same model.
Now; onto the thing that took a fucking long time to figure out.
1Create a simple box (deminisions don't matter)
2select thy box
3in the right part of the screen, look for the tab 'Lambert'
4Common Material Attributes>Color>that little checkerbox to the far left of 'Color' click it.
5It will bring a small box up, select 'File'
6: select your file-path (place where it is doesn't matter. Recommend keeping things orderly though)

How do I remove that gray wall that is making everything 5 meters away dissapear? (also known as a clipping plane)
In maya, press 'Space'
Panels>Perspective>New
This will remove the clipping plane.


Please ask questions so I can improve this!!
Ooh! You really are serious with this!
But it's good thing! Smile At least the work won't stop in the half-way! Smile

I really wait that this mod is ready! Smile
This post will be used for various, unique programs or single pictures that are useful.
If you have links that could improve this topic, please tell me.
All links are for individual files, such as a single picture.

Pictures


Nice Blood, almost no edit to it required for penumbra
http://www.vazka.sk/~stiglic/Blood_Texture.png

Great if you want a new notebook feel. Needs some editing (mainly top)
http://www.idigitalemotion.com/tutorials...exture.jpg
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WindexGlow Wrote:
You thought I was joking with the mod?


No. I thought that you wasn't so serious with this, but it seems that you are. Smile And it's good! Smile

Scraper Wrote:
No. I thought that you wasn't so serious with this, but it seems that you are. Smile And it's good! Smile


I'm simply copying links that I find that can be helpful for me later on. I decided to create a topic dedicated to helpful links to help new modders.

The FAQ will answer questions I had when I first started modeling/modding penumbra (haven't started on the modding part yet)

Making models is tons of fun, really!
If you want to tell me how to how to put textures onto objects, please tell meXD
I haven't done alot of research into modeling since I last updated the last post, and I am about to PM jens asking for some incredibly needed programs.
How are you trying to go about making the model bases? There are many ways to apply textures
Basicly; The way penumbra overture applys texture to the actual map levels. How would I do that?
Just give me a general outline of what I need to do using maya 8.5. I can hopefully figure the rest out.
Penumbra engine can't handle multi-textured objects, so having a single cube as a room with separate textures (ground, wall, ceiling) does not work very well.
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