07-07-2007, 03:42 AM
Back when the wiki was down, I was writing my own documentation mostly for personal notes, as well as to share with others.
Its a good thing that the wiki came back to life, but what I did was to start completing my documentation.The first part: "introduction to HPL" is now ok.
I would like to think that its a bit more comprehensive, more simple to say, than the official, but of course without the official and the strugle of JENS for them, my documentation would never be completed or maybe even started.So thanks jens!
The second part of my documentation in underway...(going deeper, enemy pathfinding, HUD objects and more)
Furthermore I have made my first video tutorial showing how to create a physicaly deformable object in maya.
All those took place as soon as I had something nice to show from within HPL, and can be seen in my website wich is starting fleshing out.
So enough words I think!Here you go..:
CreativeMinds Community
If i see people intersted I will gladly continue on tutorials and other stuff, since Im realy hooked up by engines like this one, created by small ambitius teams, and not by big funded companies.
C' ya!
Its a good thing that the wiki came back to life, but what I did was to start completing my documentation.The first part: "introduction to HPL" is now ok.
I would like to think that its a bit more comprehensive, more simple to say, than the official, but of course without the official and the strugle of JENS for them, my documentation would never be completed or maybe even started.So thanks jens!
The second part of my documentation in underway...(going deeper, enemy pathfinding, HUD objects and more)
Furthermore I have made my first video tutorial showing how to create a physicaly deformable object in maya.
All those took place as soon as I had something nice to show from within HPL, and can be seen in my website wich is starting fleshing out.
So enough words I think!Here you go..:
CreativeMinds Community
If i see people intersted I will gladly continue on tutorials and other stuff, since Im realy hooked up by engines like this one, created by small ambitius teams, and not by big funded companies.
C' ya!
