02-02-2008, 11:02 PM
Hey there. I'l cut to the chase. I found this game - dug it up, more like! I hope some people are still active on this forum. Basically, I have got this tech demo, and I want to try and make a stalker environment using the game engine, because it is alot more accessible than the X-ray engine that STALKER uses. Incase anyone doesn't know, STALKER is an FPS/RPG game, set in a massive free roaming world, with a-life (as it is called) where by all the other npcs and mutated creatures live and coexist even when you aren't there, creating a living and breathing world.
STALKER stands for Scavengers, Tresspassers, Adventurers, Loners, Killers, Explorers and Robbers. It is set in Chernobyl, the irradiated Zone of Alienation in which it is dangerous to set foot. Anomalous formations, like areas of heightened gravity or static lightning formations, can severely damage you if you enter them, but they also can spawn valueable artefacts.
You have to trade with other stalkers, and with traders, to buy weapons, ammunition, and other items in the game. There is a full day/night cycle.
My question is: Is it possible to create a STALKER game, using this Penumbra engine?
STALKER stands for Scavengers, Tresspassers, Adventurers, Loners, Killers, Explorers and Robbers. It is set in Chernobyl, the irradiated Zone of Alienation in which it is dangerous to set foot. Anomalous formations, like areas of heightened gravity or static lightning formations, can severely damage you if you enter them, but they also can spawn valueable artefacts.
You have to trade with other stalkers, and with traders, to buy weapons, ammunition, and other items in the game. There is a full day/night cycle.
My question is: Is it possible to create a STALKER game, using this Penumbra engine?