mpantel
07-01-2006, 05:02 PM
ok for guys using 3dsmax,8 or 7, this is the right importer exporter. there is a txt file explaining how to use it, well just have a read through here.
https://collada.org/public_forum/viewtopic.php?t=363
ok heres also some things that you might need to know when using max
* For models, make sure you "reset Xform"
* For level details and portals, like a pipe or box ect, reset Xform, then turn on gizmo, and make sure the gizmo center is centered to the world, "0,0,0"
* also when exporting, uncheck "Object Space" im not sure if you have to.
* For collision meshes, from what ive tested, you dont need to reset xform, also the center for this should be relative to the object not world
* When creating objects like playerstart, or area links, make sure you use a standard box, dont convert it to mesh, and dont center it! it will crash the game
more updates for max comming soon
https://collada.org/public_forum/viewtopic.php?t=363
ok heres also some things that you might need to know when using max
* For models, make sure you "reset Xform"
* For level details and portals, like a pipe or box ect, reset Xform, then turn on gizmo, and make sure the gizmo center is centered to the world, "0,0,0"
* also when exporting, uncheck "Object Space" im not sure if you have to.
* For collision meshes, from what ive tested, you dont need to reset xform, also the center for this should be relative to the object not world
* When creating objects like playerstart, or area links, make sure you use a standard box, dont convert it to mesh, and dont center it! it will crash the game
more updates for max comming soon

) but here is something i found (realy easy
):