04-04-2008, 09:25 PM
Hello, i just started to play around with the numbers of the entities. Since i liked in the tech demo that you can barricade doors, so the monsters won't come in i tried to do something similar for overture. Now dogs can't break down heavy metal doors, and i even managed to trap one into a container, luring it inside with beef jerky.
Now my problem is it hits the door so many times it gets open after a time, even if i barricade the door with like four crates lined up to eachother. The second problem is if i go through a level transition the dog will automaticly be taken out, so either way i can't trap them permanently.
Okay since this is a horror game it adds to the atmosphere a constant fear of dogs may getting out, but i can't seem to control the time a dog can break out. Could someone help? Maybe describe what the variables meant to do? Like BreakDoorDamageRange, or BreakDoorStrength.
Is there a way to make the dog lose health every time he hits the door with his head? He should get brain damage, and fall unconscious after hitting a metal door wiht its head several times.
Thanks for the help!
Now my problem is it hits the door so many times it gets open after a time, even if i barricade the door with like four crates lined up to eachother. The second problem is if i go through a level transition the dog will automaticly be taken out, so either way i can't trap them permanently.
Okay since this is a horror game it adds to the atmosphere a constant fear of dogs may getting out, but i can't seem to control the time a dog can break out. Could someone help? Maybe describe what the variables meant to do? Like BreakDoorDamageRange, or BreakDoorStrength.
Is there a way to make the dog lose health every time he hits the door with his head? He should get brain damage, and fall unconscious after hitting a metal door wiht its head several times.
Thanks for the help!