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Full Version: Objects dissapearing in maya, but rendering in HPL
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I've had a big problem for a long time. It's one of the main reasons why I cancelled my mod, because it became so common and impossible to deal with.

Basically, when (I'm not sure which one yet)
1: Combine 2+ objects into a single object
2: Rename an object
3: Duplicate a object

One of those creates a completely 'invisible' dummy object. I don't know when this happens however, since I can't see it.

Because I can't see it, I never know it's there in maya. I can't select it, it doesn't render, Outliner doesn't even know it's there. I've made sure the "Hidden" options are all off so this shouldn't happen.
But it does.

When I export the map and test it in HPL (hpl viewer or ingame) there will often be another object, that wasn't there in maya. Doors are a huge problem with this.

I've had doors stack on each each other, so you see 2 handles on both sides. The doors are also very difficult to open, and cause lighting errors.

Sometimes the object will be in the middle of nowhere (where I either combined or named the object).


However, I have yet to encounter a 'ghost' of a non _ref_objectname . No double walls, no double ceilings, no pipes where they shouldn't' be. Everything is working fine there.


Than again, maybe it's messing up as often as dynamic objects are. I just can't see them since I do my naming/combining/duplicating before textures are added, and HPL does not render untextured objects.

In 3 days of modding (about 15 hours) I've had this happen more than a dozen times.
Yes, 12 fucking times. I've tried asking on various forums, and so on. No luck!
Hopefully someone will get this fixed.
(re installation does not work, I am fairly certain this is not driver related)


partial solutions to this:
Remove the objects in the .DAE file - I can not import dae after exporting them. This means that while hte level will work fine in HPL, once I export my level again it goes back to normal.

Select all (manually), Copy, Select all, delete, paste - This is the second best method I have. But since it adds "___Paste" to everything, I have to go in and make sure _refs work correctly.

Manually select all objects and move entire level - This is the best method I have, but has it's limits. Once you move your level a dozen times, it takes awhile to move your newly imported object to where your level is. Up to a minute on me!

EDIT

I would like to add that moving the level no longer works. It seems that several objects move with the level. How fucking fun!
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