05-03-2008, 05:35 AM
I've had a big problem for a long time. It's one of the main reasons why I cancelled my mod, because it became so common and impossible to deal with.
Basically, when (I'm not sure which one yet)
1: Combine 2+ objects into a single object
2: Rename an object
3: Duplicate a object
One of those creates a completely 'invisible' dummy object. I don't know when this happens however, since I can't see it.
Because I can't see it, I never know it's there in maya. I can't select it, it doesn't render, Outliner doesn't even know it's there. I've made sure the "Hidden" options are all off so this shouldn't happen.
But it does.
When I export the map and test it in HPL (hpl viewer or ingame) there will often be another object, that wasn't there in maya. Doors are a huge problem with this.
I've had doors stack on each each other, so you see 2 handles on both sides. The doors are also very difficult to open, and cause lighting errors.
Sometimes the object will be in the middle of nowhere (where I either combined or named the object).
However, I have yet to encounter a 'ghost' of a non _ref_objectname . No double walls, no double ceilings, no pipes where they shouldn't' be. Everything is working fine there.
Than again, maybe it's messing up as often as dynamic objects are. I just can't see them since I do my naming/combining/duplicating before textures are added, and HPL does not render untextured objects.
In 3 days of modding (about 15 hours) I've had this happen more than a dozen times. Yes, 12 fucking times. I've tried asking on various forums, and so on. No luck!
Hopefully someone will get this fixed.
(re installation does not work, I am fairly certain this is not driver related)
partial solutions to this:
Remove the objects in the .DAE file - I can not import dae after exporting them. This means that while hte level will work fine in HPL, once I export my level again it goes back to normal.
Select all (manually), Copy, Select all, delete, paste - This is the second best method I have. But since it adds "___Paste" to everything, I have to go in and make sure _refs work correctly.
Manually select all objects and move entire level - This is the best method I have, but has it's limits. Once you move your level a dozen times, it takes awhile to move your newly imported object to where your level is. Up to a minute on me!
EDIT
I would like to add that moving the level no longer works. It seems that several objects move with the level. How fucking fun!
Basically, when (I'm not sure which one yet)
1: Combine 2+ objects into a single object
2: Rename an object
3: Duplicate a object
One of those creates a completely 'invisible' dummy object. I don't know when this happens however, since I can't see it.
Because I can't see it, I never know it's there in maya. I can't select it, it doesn't render, Outliner doesn't even know it's there. I've made sure the "Hidden" options are all off so this shouldn't happen.
But it does.
When I export the map and test it in HPL (hpl viewer or ingame) there will often be another object, that wasn't there in maya. Doors are a huge problem with this.
I've had doors stack on each each other, so you see 2 handles on both sides. The doors are also very difficult to open, and cause lighting errors.
Sometimes the object will be in the middle of nowhere (where I either combined or named the object).
However, I have yet to encounter a 'ghost' of a non _ref_objectname . No double walls, no double ceilings, no pipes where they shouldn't' be. Everything is working fine there.
Than again, maybe it's messing up as often as dynamic objects are. I just can't see them since I do my naming/combining/duplicating before textures are added, and HPL does not render untextured objects.
In 3 days of modding (about 15 hours) I've had this happen more than a dozen times. Yes, 12 fucking times. I've tried asking on various forums, and so on. No luck!
Hopefully someone will get this fixed.
(re installation does not work, I am fairly certain this is not driver related)
partial solutions to this:
Remove the objects in the .DAE file - I can not import dae after exporting them. This means that while hte level will work fine in HPL, once I export my level again it goes back to normal.
Select all (manually), Copy, Select all, delete, paste - This is the second best method I have. But since it adds "___Paste" to everything, I have to go in and make sure _refs work correctly.
Manually select all objects and move entire level - This is the best method I have, but has it's limits. Once you move your level a dozen times, it takes awhile to move your newly imported object to where your level is. Up to a minute on me!
EDIT
I would like to add that moving the level no longer works. It seems that several objects move with the level. How fucking fun!