Is it possible to convert Penumbra's model files into obj. format?
I've got an easy modelling program, that can import obj. files.
I'm too lazy to learn Maya
Please...?
-Seppodude
Maya (at least 7.0, which collada .86 uses) supports OBJ importing.
So; do modeling inside your model program.
Export as OBJ
Import into Maya 7.0 (collada v.86, very important)
Apply texture (if texture does not carry on from obj)
Export as .dae
Test ingame.
Maya (at least 7.0, which collada .86 uses) supports OBJ importing.
So; do modeling inside your model program.
Export as OBJ
Import into Maya 7.0 (collada v.86, very important)
Apply texture (if texture does not carry on from obj)
Export as .dae
Test ingame.
Thanks alot! How can I test it ingame??
Replace pickaxe, or something else?
It needs some scripting if I'm not mistaken.