If a user/dev was to make a co-op mode for either Black Plague or Overture, how hard would you guys assume that would be? I mean a little multiplayer mode where you and friends work together to solve puzzles. I probably wouldn't want more than 2 or 3 players, but how hard would it be to implement? Doesn't have to be made by the developers, not saying that I would do it either.
In fact, it doesn't have to even be Penumbra. It could be a new game you're developing with an optional/forced co-op mode.
Yeah, I'd love to see their new HPL2 engine support multiplayer.
Implement multiplayer in a physics based game is very hard. Calculating all the physics on both computer would make the game very laggy I prosume. :S
Well garrys mod have good physics in multiplayer... penumbra don't need large number of players. I think for coop there be a good number of max 2-4.
In most cases, multiplayer physics are coordinated, hich means if you push a bottle on you screen, the bottle will still be in the original place on the other screen. FEAR and CoD4 uses this.
ADI; the physics in hl suck tremendously.
The objects in penumbra are quite precise, and is much more physically intuned. Everything would have to be moved when one player moves it; stacking bottles under a box to get to the top fo that shelf as an example.
Creating multiplayer code that works and is effective is costly both in..well costs and time. We aren't dealing with a multi-million dollar company here.