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Pir4t

If you alt tab out of the game it works fine but when you alt-tab into it again the screen won't show or everything looks like.... shit

But if you alttab out when you are looking at the main menu the same thing happens , yet you can press "ESC" to go back to gameplay and everything works fine from there.
Anoher bug i found was when the first monster knocks down the door it "bounces" on the flor for like 30 secs after it has been knocked down.
(you can't see the bouncing but the sounds almost made me throw my headphones of :P)

thats pretty much all of the "bad" things that happend to me playing the game.

Thanks for a brilliant game !

BTW is there any way you guys could make so that i/we could build maps in say , VHE (Valve Hammer Editor) i've worked with this for the last 7 years and thos 3d programs just messes up my head.
Mabu you could make some sort of "tool" that converts the .rmf/.bsp file into a map that either is compiled or can be compiled so we can play it in the engine ?
Thanks for the feedback! I will check out the bugs you have encountered.

As for using some editor, I think tehere are tools that convert bsp levels to 3ds max files. Dunno how good they are though.
they are probably not verry good.
you will have to optimiaze the level big time.
and VHE and 3d apps work in a different way.
VHE has BSP (binary space partition) and penumbra uses collada (dont know woch system is utilized there :))

Pir4t

Dark_Raver Wrote:they are probably not verry good.
you will have to optimiaze the level big time.
and VHE and 3d apps work in a different way.
VHE has BSP (binary space partition) and penumbra uses collada (dont know woch system is utilized there :))

Just what i thought :P

In 3d program you only use 1face if i'm right and in .bsp there's brushes and such.

Well anyway i'll try to see if i can make something , i really like this engine but i just don't know how to build using 3d programs :(

Another thing i thought about , how does the 3d program handle the entities ?
Is it like in VHE (point and brush entities) ?
Where's the list of entities so i can "mod" the list into a .fgd ?

Thanks :)
actualy a bruhs has points, polys and vertexes to (thats why theres a tool called VERTEX manip. in VHE)

to learn 3d modeling...try tutorials, alot of them (just dont do the abstract render tutorials) and keep on trying.

the entities is done with nodes (or the name of the model)
like:
_roomNAMME = used for areas
_portal1_... = used for portals
_ref = used for objects in game

most stuff that starts with a _ is used as entity or something else the engine uses
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