MyWorldOfChaos
07-15-2006, 12:12 AM
I'm starting to learn the ways of the force right now. It's a very good engine, i love it. And with all my favourite tools, I guess I could make some pretty big levels.
using a 3 program stage method, I can
Make levels in Unreal Editor(Much easier for me than 3ds max)
Copy over to 3ds max, re-texture for Penumbra.
And copy it over into Penumbra with the HPL thingy.
I'm currently on chapter 2 on pre-tuts, but I am stuck, It says
"Now extract/separate the faces. If done right all the sides of the cube should be separate objects that you can select. "
But i have absoulutly no idea which option you use in modifyer in 3ds max to do this. I am Using 3ds max 7. I have already flipped the normals so I can see inside.
Sorry for spelling, I never really was a star in my English class...still am'nt :D
Thanks in advance!
using a 3 program stage method, I can
Make levels in Unreal Editor(Much easier for me than 3ds max)
Copy over to 3ds max, re-texture for Penumbra.
And copy it over into Penumbra with the HPL thingy.
I'm currently on chapter 2 on pre-tuts, but I am stuck, It says
"Now extract/separate the faces. If done right all the sides of the cube should be separate objects that you can select. "
But i have absoulutly no idea which option you use in modifyer in 3ds max to do this. I am Using 3ds max 7. I have already flipped the normals so I can see inside.
Sorry for spelling, I never really was a star in my English class...still am'nt :D
Thanks in advance!