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Full Version: Buffer Overrun + some random errors
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i was trying tutorial 5 and at the point where you scripted to make the light go red (and stay red).
when i tried it i got a buffer overrun
i though 'ok could happen' so i tried again.
well this is how it went:
2 x buffer overrun
2 x general CTD (with report to windows dialog)

i got this allso once when booting HPLHelper
this is realy anoing. any suggestions?
I am not exactly sure what has happened. Are you running it with penumbra or the scene viewer?

Does HPLHelper crash on start up? The only way it can do that is if resource.cfg or materials.cfg has a syntax error.
the only programs that are open are:
firefox
file explorer
crimson editor

after i start penumbra, press new game and skip intro it just gives one of the 2 errors

hpl helper only got this once so thats not such a big problem
What does the hpl.log file say?

btw you can turn off the intro in the settings file, you can also remove the menu. Just set:
ShowMenu="false" ShowIntro="false"
well the menu isent the problem (that should be there) but il turn the intro off.

these are the only errors:
User Initialization
--------------------------------------------------------
ERROR: Couldn't create material 'particle_dynamite_explosion13.mat'
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: No 'extra scene' element found!
WARNING: No 'extra scene' element found!

since i didnt touch any of the particels (only the tutorial ones) this should be not right.
maybe its just a bug?
and i dont know what the extra scene element is, maybe this is the cause?
Upload the dae file and I'll check.
i have allso added the script file

btw, dae and hps files arent allowed to be uploaded ;)
I'll look at this later today.
ok, thnx
The problem seems to be in the collada exporter. It seems like it reports an invalid number of numbers.
Check out line 347 in the dae file.
count="108" allthough there are only around 70 numbers. This might be my head being squishy and I am just calculating it wrong, but seems to be a good place for a buffer overrun. If you wanna please do a recount so I have not made a mistake.

My advice is to try an older version of the plugin and if you have time report the error as well.

I need to sleep very soon, but I am gonna check it out more tomorrow.
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