tyrspawn
07-18-2006, 09:39 PM
My question is: what the hell is the complex the main character is in?
It doesn't seem to have much of a purpose, having no medical rooms, barracks, test chambers - its just filled with oddities that seem to serve no purpose. A lot of the items are rusted, suggesting that the complex is at least 20 years old, but the blood is fresh and the creatures alive, inferring that they had some food source (humans).
Structurally speaking its a manmade concrete bunker made in military fashion. The security locks on the doors would have to be from the earliest being the 1950s since they are electronic - but why are they even neccesary? Areas are locked with passcodes that seem to lead to unimportant areas. Almost all of the bunker's rooms are locked off from one another - but for what? There appears to have been nothing to protect or contain. The bunker seems to have no function whatsoever.
Some of the technology in the game, such as the generator seems to hint at a early cold war era construction - they are not exactly modern day devices but they are electronic, so between 1940-1980 really.
Another question: why is the character even trying to find out what happened to his father? I think its pretty obvious once he runs into the first monster and realizes NOBODY IS HOME. Time to take the 4 sticks of dynamite you collected and blow that rusted hatch open, thats what I would have done.
The area where there are the car lifts, where does the outside go? Why cant the character open that or at least investigate it? I think that would be extremely important to him, since hes basically stuck in there. Why would personel of the bunker need vehicles?
It doesn't seem to have much of a purpose, having no medical rooms, barracks, test chambers - its just filled with oddities that seem to serve no purpose. A lot of the items are rusted, suggesting that the complex is at least 20 years old, but the blood is fresh and the creatures alive, inferring that they had some food source (humans).
Structurally speaking its a manmade concrete bunker made in military fashion. The security locks on the doors would have to be from the earliest being the 1950s since they are electronic - but why are they even neccesary? Areas are locked with passcodes that seem to lead to unimportant areas. Almost all of the bunker's rooms are locked off from one another - but for what? There appears to have been nothing to protect or contain. The bunker seems to have no function whatsoever.
Some of the technology in the game, such as the generator seems to hint at a early cold war era construction - they are not exactly modern day devices but they are electronic, so between 1940-1980 really.
Another question: why is the character even trying to find out what happened to his father? I think its pretty obvious once he runs into the first monster and realizes NOBODY IS HOME. Time to take the 4 sticks of dynamite you collected and blow that rusted hatch open, thats what I would have done.
The area where there are the car lifts, where does the outside go? Why cant the character open that or at least investigate it? I think that would be extremely important to him, since hes basically stuck in there. Why would personel of the bunker need vehicles?