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Full Version: Motivation of Penumbra?
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Guest

While playing this game I could see the various aspects that were implemented into the game from others out today, from Doom 3's flashlight ? including the spooks to the film grain over the screen(silent hill?) , Deus Ex's attention to detail (pipes on walls, steam, rust & physics use) to System Shocks revolutionary game play. This by far is the best impendent game / engine (tech demo) I have played and seen to date.

- The ability to scary someone?s pants off just by not giving them the security of a defensive weapon was one of the best uses I?ve seen, while still providing ability to defend your self.


With that being said, I was just wonder what games actually motivated the creation of the tech demo and what you plan to do with this technology in the coming years? I for one appreciate all the innovation and time that goes into a project like that and congratulate you all on your accomplishments!

Guest

also forgot to mention trespasser (dreamworks) interactivity but a much better use and control...
A lot games inspired on on making the Penumbra demo including most that you mention.

As for further use of the tech; more news coming soon about that ;)
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