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Full Version: Homer Simpson Samples
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Guest

Take a look in "\Penumbra\redist\sounds\player\";
there's a few choice Homer Simpson sound samples. I guess they were used for testing. [Image: biggrin.gif]

timonator

for your very personal entertainment, open up penumbra/redist/maps/level01_04_storage.hps and search for the line "void EnemyIsDead(string asEnemy)"

replace this line up to the } before
///////////////////////////////////////////////
////////// END ENEMY ATTACK EVENT ///////////
///////////////////////////////////////////////

with the following:

void EnemyIsDead(string asEnemy)
{
SetGameEntityDescriptionTrans("roach01", "Characters", "RoachDead");

PlayGuiSound("_player_homer5",0.7);

StopMusic(0.1f);
SetLocalVar("AttackEvent",0);
StopPlayerFearFilter();

//FOR SANITY QUESTION
if (GetGlobalVar("sanity") == 0)
{
//CreateTimer("SanityT", 2.2f, "SanityEvent1",false);
SetGlobalVar("sanity", 1);
}
}

then start a new game, turn on the generator etc and kill the first enemy with the electricity

have fun :)

pachinko

lol ^_^

Misha

LOL. I can imagine how funny would be Homer Simpson in such situations.

Crazy stuff. :)
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