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Full Version: Help to Find Something in Penumbra
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In the begining of the Demo...

To get through a Doorway at the bottom of a flight of stairs you need a keycard.

Where might I be able to Find that particular keycard?

Quick answers are helpful. x_x;

Later People.

^_^
It's actually one of the later items in the game. Just forget about it.
It's...
Spoiler below!
...in one of the lockers. But it sealed with padlock. You need to mix two chemicals to get acid. With that you can open the locked locker and get the Keycard.
and after you put the card on the door and the code u get in but u die for a strange motive, the game really end there?????
Schimu Wrote:and after you put the card on the door and the code u get in but u die for a strange motive, the game really end there?????

Yes.
Luckly, I'm making a mod on what happens after you go into the elevator :o
Yeah, came to my mind, that it would be better say if someone asks is it the end, that: No. It's the beginning of The Shaft! ;)
but if the final is on the elevator, where are that crature what i have saw on a screenshoot.
if you want to see the screenshoot go to http://www.frictionalgames.com/penumbramedia and look to the last screenshoot.
The model was originally made by a member of Frictional Games while the tech demo was being made. The modeler decided to leave, and the model was never finished.

Also, modeling (at least for me, a 1 man and very inexperienced) team is slow work, so they might not have had enough time!
I've asked Frictional Games if they had the orignal model, but they said I couldn't use it. (either the orignal modeler does not wish for frictional to use it, copyright fears, or it's being used in later overture game(s))
EDIT: I thought that room looked familiar. It's none other than the beginning room in the tech demo! (Seriously, look for yourself. The objects are moved around, but the pipes, lights, air conditioner, ect are exactly te same)

However, I will have a go at making the model :o It'll be a long time before I do though, if ever.
Btw, it's probably smarter to say "Yes, it's the official Tech Demo ending, however a user is making a mod that continues the storyline where the tech demo left off."

I'm not sure if I've said this yet, but the game's progress will be mainly spent solving puzzles. From physics puzzles, logic puzzles, and point/click puzzles.

Here's a small example.
Note: This is a simple puzzle idea. The ideas are likely to change. The text in the spoiler tags are raw, so they're not edited and are part of my actual notes.
Spoiler below!

Elevator Shaft

The player is shown an entry of a brief original intro, and a small string of pictures from the tech demo, with garbled intro sound from both penumbra and overture. The last picture is a straight-on shot of the last door, and the tech demo entry becomes suddenly very clear.
NOTE TO SELF: Too many pictures are needed, and too quickly for the original way of penumbra to work. Instead, a snappier, GIF way will work.

The elevator slightly creaks and groan. If possible, apply a VERY slight gravity-wave thing like in Overture-Boat.

The player is told to hit the elevator button (Numpad), which is barely holding onto it’s last wires.
The elevator starts going down, at a slow pace. Creaking and grinding increases slightly, but not noticeably. Wave effect is gone.
A short time after the elevator starts going down, the light bulb starts buzzing softly, than starts to get louder over a short time.
When the light bulb buzz is getting loud, the player’s ear starts ringing.
When the ring is at It’s max, the light bulb suddenly goes off, and both sounds suddenly disappear.
The elevator grinds to a suddenly, causing a slight shake effect. Wave effect is back.

The player is told what he has in his inventory, and the key to press to use it. The player as the inventory where the tech demo left off with.
Objective 1: Find what the hell is going on
The elevator has stopped working, the creaking is getting worse, and it’s getting dangerously cold in here. I need to see if I can do anything at all to get myself out of this.

There are several things in the elevator. The overhead light, and a electricity panel next to it (on the top). There is also a bench “The bench is fastened to the wall pretty securely, but if I had to it wouldn’t take too long to cut through the thin mesh holding it up.” the numpad, and a small metal box that’s locked.

The numpad is barely holding on, with NONE occasional spark shooting out of it. The player needs to hold onto it, and ‘right click’ to throw it. Throwing it will break it off.
Pick the numpad off the ground, and ‘place’ it near the metal box.
A short animation will occur, with the player ‘beating’ the metal box with the numpad. The player grunts while doing so, to stimulate the player hitting it.
Each hit causes the box to break alittle more, and finally the doorway of the metal box to fall out.

Inside the metal box are some papers, a wrench, and a can of ‘ration’, along with some wire.
The papers are elevator type, production model, safety features, emergency procedeuours, ect. One of the emergency features is what to do in a power shortage.

It tells that the power cord comes from above, going through the light fixture first, than electronic panel, than the motor far below. It doesn’t say how to fix it, just ‘wait for a repair man to rescue you’

The other paper you pick up is hand written, and tells that the connection cable going to the light fixture often comes apart, most often when the elevator is cold and hasn’t been used in awhile, mainly during holiday leave.

It tells you to use the wrench on the electricity box near the ceiling, open it up, use some wire to hold the thing together long enough.
In order to reach the ceiling, the player must use the wrench on the bench attached to the wall. Doing so removes the bolts, allowing it to fall off the wall.

Use the bench to get closer to the ceiling, and jumping to open the box and attach the wire.
Once you have done this, the electricity comes back, with the light bulb flickering slightly


Objective 2: Getting the move back on:

Go back to the numpad which is still on the floor. Put it back in place where it originally was on the wall, and use the wrench to fasten it back in place.
Press the button and it will start heading downward again.

Objective 3: Open the damn doors!

The elevator slows down, and a small ‘ping’ sound goes off, telling the player it has reached it’s destination.
The player right clicks on the door, but it’s *surprise* jammed. The player needs to use something from his inventory to force the door open.
The wrench (unless something better) is best pick.
Upon pushing the door open, the wrench breaks in 2 pieces. The player is told the door looks like it can open now, and the player goes downward into the pits of hell….
When the player breaks them, they’re put into the inventory.

Answer's Here also!
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