06-20-2006, 09:18 PM
Indrek
06-20-2006, 09:27 PM
Graphics card: ATI Radeon XPress 200M with 64 MB shared memory
Screenshot: http://static.flickr.com/47/171488305_e450fafcc4_o.jpg
hpl.log contents: http://pub13.havocaos.com/hpl.txt
Screenshot: http://static.flickr.com/47/171488305_e450fafcc4_o.jpg
hpl.log contents: http://pub13.havocaos.com/hpl.txt
Misha
06-20-2006, 09:29 PM
KageOni
06-20-2006, 10:25 PM
Gfx card Radeon Moble x300
SS: http://img72.imageshack.us/img72/6889/grftest7iw.png
Hlplog: Sorry I dont have a place to put the file.
-------- THE HPL ENGINE LOG ------------
Initializing FMOD.
Number of hardware 2D channels: 32
Number of hardware 3D channels: 32
Number of total hardware channels: 64
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Creating graphic systems
Renderer2D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
RendererPostEffects created
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
WARNING: VBO is not supported! Rendering might not work.
Renderer3D created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: VBO is not supported! Rendering might not work.
Loaded resource 'Diffuse_Light_vp.cg' in 46 ms
Loaded resource 'Diffuse_Light_Spot_vp.cg' in 48 ms
Loaded resource 'Diffuse_Light_fp.cg' in 58 ms
Loaded resource 'Diffuse_Light_Spot_fp.cg' in 60 ms
Loaded resource 'Normalization' in 11 ms
Loaded resource 'core_spot_negative_reject.png' in 0 ms
Loaded resource 'woodbox.JPG' in 64 ms
Loaded resource 'woodbox.mat' in 288 ms
Loaded resource 'woodbox.dae' in 322 ms
WARNING: VBO is not supported! Rendering might not work.
Loaded resource 'misc_rect.jpg' in 46 ms
Loaded resource 'misc_rect.mat' in 46 ms
Loaded resource 'misc_rect.dae' in 51 ms
Loaded resource 'core_falloff_linear.png' in 1 ms
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare.mat'
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare2.mat'
ERROR: Couldn't create font 'verdana.ttf'
--------------------------------------------------------
Game Running
--------------------------------------------------------
Rendering ZBuffer:
Pass: 0
Setting vertex program: 'Diffuse_Color_vp.cg'/156767128 Binding new
Setting vertex buffer: 155101856
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting vertex buffer: 155099032
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Rendering Occlusion Queries:
Rendering Lighting:
-----Light Light1/155108704 ------
Cliprect entire screen
Setting vertex progam: 'ShadowExtrude_vp.cg'
Rendering shadow for 'pCubeShape1'
Setting vertex buffer 155101856
Drawing front and back simultaneously.
Rendering shadow for 'pPlaneShape1'
Setting vertex buffer 155099032
Drawing front and back simultaneously.
Pass: 0
Setting blend mode: Add
Setting vertex program: 'Diffuse_Light_vp.cg'/155102096 Binding new Setting light properites
Setting fragment program: 'Diffuse_Light_fp.cg' /155091112 Binding new
Setting texture: 0 / 155144304 : 'woodbox.JPG'
Setting texture: 2 / 155158784 : 'Normalization'
Setting texture: 3 / 155106984 : 'core_falloff_linear.png'
Setting vertex buffer: 155101856
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (8.000000 : 7.400000 : 8.000000) LightDirMul (0.003571 : 0.003571 : 0.003571)
Drawing
-----------------
Setting texture: 0 / 155110976 : 'misc_rect.jpg'
Setting vertex buffer: 155099032
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (1.600000 : 8.000000 : 1.600000) LightDirMul (0.017857 : 0.003571 : 0.017857)
Drawing
-----------------
Rendering Diffuse:
Rendering Skybox:
Rendering Transperant:
Fetching Occlusion Queries Result:
Done fetching queries
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 0.047468
--------------------------------------------------------
User Exit
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
Destroyed resource 'woodbox.JPG'
Destroyed resource 'woodbox.mat'
Destroyed resource 'woodbox.dae'
Destroyed resource 'Normalization'
Destroyed resource 'core_spot_negative_reject.png'
Destroyed resource 'Diffuse_Light_vp.cg'
Destroyed resource 'Diffuse_Light_fp.cg'
Destroyed resource 'Diffuse_Light_Spot_vp.cg'
Destroyed resource 'Diffuse_Light_Spot_fp.cg'
Destroyed resource 'misc_rect.jpg'
Destroyed resource 'misc_rect.mat'
Destroyed resource 'misc_rect.dae'
Destroyed resource 'core_falloff_linear.png'
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
HPL Exit was successful!
SS: http://img72.imageshack.us/img72/6889/grftest7iw.png
Hlplog: Sorry I dont have a place to put the file.
-------- THE HPL ENGINE LOG ------------
Initializing FMOD.
Number of hardware 2D channels: 32
Number of hardware 3D channels: 32
Number of total hardware channels: 64
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Creating graphic systems
Renderer2D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
RendererPostEffects created
CG ERROR : The program could not load.
-----------------------------------
-----------------------------------
WARNING: VBO is not supported! Rendering might not work.
Renderer3D created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: VBO is not supported! Rendering might not work.
Loaded resource 'Diffuse_Light_vp.cg' in 46 ms
Loaded resource 'Diffuse_Light_Spot_vp.cg' in 48 ms
Loaded resource 'Diffuse_Light_fp.cg' in 58 ms
Loaded resource 'Diffuse_Light_Spot_fp.cg' in 60 ms
Loaded resource 'Normalization' in 11 ms
Loaded resource 'core_spot_negative_reject.png' in 0 ms
Loaded resource 'woodbox.JPG' in 64 ms
Loaded resource 'woodbox.mat' in 288 ms
Loaded resource 'woodbox.dae' in 322 ms
WARNING: VBO is not supported! Rendering might not work.
Loaded resource 'misc_rect.jpg' in 46 ms
Loaded resource 'misc_rect.mat' in 46 ms
Loaded resource 'misc_rect.dae' in 51 ms
Loaded resource 'core_falloff_linear.png' in 1 ms
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare.mat'
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare2.mat'
ERROR: Couldn't create font 'verdana.ttf'
--------------------------------------------------------
Game Running
--------------------------------------------------------
Rendering ZBuffer:
Pass: 0
Setting vertex program: 'Diffuse_Color_vp.cg'/156767128 Binding new
Setting vertex buffer: 155101856
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting vertex buffer: 155099032
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Rendering Occlusion Queries:
Rendering Lighting:
-----Light Light1/155108704 ------
Cliprect entire screen
Setting vertex progam: 'ShadowExtrude_vp.cg'
Rendering shadow for 'pCubeShape1'
Setting vertex buffer 155101856
Drawing front and back simultaneously.
Rendering shadow for 'pPlaneShape1'
Setting vertex buffer 155099032
Drawing front and back simultaneously.
Pass: 0
Setting blend mode: Add
Setting vertex program: 'Diffuse_Light_vp.cg'/155102096 Binding new Setting light properites
Setting fragment program: 'Diffuse_Light_fp.cg' /155091112 Binding new
Setting texture: 0 / 155144304 : 'woodbox.JPG'
Setting texture: 2 / 155158784 : 'Normalization'
Setting texture: 3 / 155106984 : 'core_falloff_linear.png'
Setting vertex buffer: 155101856
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (8.000000 : 7.400000 : 8.000000) LightDirMul (0.003571 : 0.003571 : 0.003571)
Drawing
-----------------
Setting texture: 0 / 155110976 : 'misc_rect.jpg'
Setting vertex buffer: 155099032
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (1.600000 : 8.000000 : 1.600000) LightDirMul (0.017857 : 0.003571 : 0.017857)
Drawing
-----------------
Rendering Diffuse:
Rendering Skybox:
Rendering Transperant:
Fetching Occlusion Queries Result:
Done fetching queries
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 0.047468
--------------------------------------------------------
User Exit
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
Destroyed resource 'woodbox.JPG'
Destroyed resource 'woodbox.mat'
Destroyed resource 'woodbox.dae'
Destroyed resource 'Normalization'
Destroyed resource 'core_spot_negative_reject.png'
Destroyed resource 'Diffuse_Light_vp.cg'
Destroyed resource 'Diffuse_Light_fp.cg'
Destroyed resource 'Diffuse_Light_Spot_vp.cg'
Destroyed resource 'Diffuse_Light_Spot_fp.cg'
Destroyed resource 'misc_rect.jpg'
Destroyed resource 'misc_rect.mat'
Destroyed resource 'misc_rect.dae'
Destroyed resource 'core_falloff_linear.png'
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
HPL Exit was successful!
LukStarkiller
06-21-2006, 12:50 AM
GFORCE 4600TI Creative 128MB
http://i5.tinypic.com/153v5ug.jpg
http://i5.tinypic.com/153v5ug.jpg
Code:
-------- THE HPL ENGINE LOG ------------
Initializing FMOD.
Number of hardware 2D channels: 32
Number of hardware 3D channels: 31
Number of total hardware channels: 63
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 4
Max texture coord units: 4
Two sided stencil: 0
Creating graphic systems
Renderer2D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Blur_Rect_fp.cg(27) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/PostEffect_Blur_Rect_fp.cg(22) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD2' is bound to unit 2
core/programs/PostEffect_Blur_Rect_fp.cg(28) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD3' is bound to unit 3
(32) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/PostEffect_Blur_Rect_fp.cg'!
ERROR: Couldn't load 'PostEffect_Blur_Rect_fp.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Blur_2D_fp.cg(27) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/PostEffect_Blur_2D_fp.cg(22) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD2' is bound to unit 2
core/programs/PostEffect_Blur_2D_fp.cg(28) : error C6029: Sampler parameter 'texture' is bound to unit 0 but texcoord 'TEXCOORD3' is bound to unit 3
(32) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/PostEffect_Blur_2D_fp.cg'!
ERROR: Couldn't load 'PostEffect_Blur_2D_fp.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(18) : error C5119: variable/member "inPos" has semantic "WPOS" which is not visible in this profile
41 lines, 1 errors.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
RendererPostEffects created
WARNING: VBO is not supported! Rendering might not work.
Renderer3D created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: VBO is not supported! Rendering might not work.
Loaded resource 'Diffuse_Light_vp.cg' in 45 ms
Loaded resource 'Diffuse_Light_Spot_vp.cg' in 46 ms
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_fp.cg(19) : error C6037: One child of texture-shader dot() operation must be '.xyz' swizzle of previous texture unit result
(25) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_fp.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_Spot_fp_pass1.cg(17) : error C6037: One child of texture-shader dot() operation must be '.xyz' swizzle of previous texture unit result
(22) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_Spot_fp_pass1.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_Spot_fp_pass2.cg(5) : warning C6503: 'w' component of expression uninitailzed
core/programs/Diffuse_Light_Spot_fp_pass2.cg(19) : error C6029: Sampler parameter 'normalCubeMap' is bound to unit 2 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/Diffuse_Light_Spot_fp_pass2.cg(20) : error C6029: Sampler parameter 'spotlightMap' is bound to unit 3 but texcoord 'TEXCOORD2' is bound to unit 2
core/programs/Diffuse_Light_Spot_fp_pass2.cg(19) : error C6029: Sampler parameter 'normalCubeMap' is bound to unit 2 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/Diffuse_Light_Spot_fp_pass2.cg(20) : error C6029: Sampler parameter 'spotlightMap' is bound to unit 3 but texcoord 'TEXCOORD2' is bound to unit 2
(23) : fatal error C9999: Internal error -- texture-shader alloc mismatch w/texture reg
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_Spot_fp_pass2.cg'!
Loaded resource 'Normalization' in 11 ms
Loaded resource 'core_spot_negative_reject.png' in 1 ms
Loaded resource 'woodbox.JPG' in 16 ms
Loaded resource 'woodbox.mat' in 195 ms
Loaded resource 'woodbox.dae' in 217 ms
WARNING: VBO is not supported! Rendering might not work.
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_fp.cg(19) : error C6037: One child of texture-shader dot() operation must be '.xyz' swizzle of previous texture unit result
(25) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_fp.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_Spot_fp_pass1.cg(17) : error C6037: One child of texture-shader dot() operation must be '.xyz' swizzle of previous texture unit result
(22) : fatal error C9999: Dependent texture operations don't meet restrictions of texture shaders
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_Spot_fp_pass1.cg'!
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Light_Spot_fp_pass2.cg(5) : warning C6503: 'w' component of expression uninitailzed
core/programs/Diffuse_Light_Spot_fp_pass2.cg(19) : error C6029: Sampler parameter 'normalCubeMap' is bound to unit 2 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/Diffuse_Light_Spot_fp_pass2.cg(20) : error C6029: Sampler parameter 'spotlightMap' is bound to unit 3 but texcoord 'TEXCOORD2' is bound to unit 2
core/programs/Diffuse_Light_Spot_fp_pass2.cg(19) : error C6029: Sampler parameter 'normalCubeMap' is bound to unit 2 but texcoord 'TEXCOORD1' is bound to unit 1
core/programs/Diffuse_Light_Spot_fp_pass2.cg(20) : error C6029: Sampler parameter 'spotlightMap' is bound to unit 3 but texcoord 'TEXCOORD2' is bound to unit 2
(23) : fatal error C9999: Internal error -- texture-shader alloc mismatch w/texture reg
-----------------------------------
Error loading: 'core/programs/Diffuse_Light_Spot_fp_pass2.cg'!
Loaded resource 'misc_rect.jpg' in 45 ms
Loaded resource 'misc_rect.mat' in 123 ms
Loaded resource 'misc_rect.dae' in 125 ms
Loaded resource 'core_falloff_linear.png' in 1 ms
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare.mat'
WARNING: VBO is not supported! Rendering might not work.
WARNING: VBO is not supported! Rendering might not work.
ERROR: Couldn't create material 'misc_flare2.mat'
ERROR: Couldn't create font 'verdana.ttf'
--------------------------------------------------------
Game Running
--------------------------------------------------------
Rendering ZBuffer:
Pass: 0
Setting vertex program: 'Diffuse_Color_vp.cg'/27273952 Binding new
Setting vertex buffer: 25677272
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Setting vertex buffer: 25612888
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000]
Drawing
-----------------
Rendering Occlusion Queries:
Rendering Lighting:
-----Light Light1/25632776 ------
Cliprect entire screen
Setting vertex progam: 'ShadowExtrude_vp.cg'
Rendering shadow for 'pCubeShape1'
Drawing front and back separately.
Rendering shadow for 'pPlaneShape1'
Setting vertex buffer 25677272
Drawing front and back separately.
Pass: 0
Setting blend mode: Add
Setting vertex program: 'Diffuse_Light_vp.cg'/25613128 Binding new Setting light properites
Setting texture: 0 / 25634872 : 'misc_rect.jpg'
Setting texture: 2 / 25674152 : 'Normalization'
Setting texture: 3 / 25629448 : 'core_falloff_linear.png'
Setting model matrix: [5.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 5.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (1.600000 : 8.000000 : 1.600000) LightDirMul (0.017857 : 0.003571 : 0.017857)
Drawing
-----------------
Setting texture: 0 / 25606864 : 'woodbox.JPG'
Setting vertex buffer: 25612888
Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (8.000000 : 7.400000 : 8.000000) LightDirMul (0.003571 : 0.003571 : 0.003571)
Drawing
-----------------
Rendering Diffuse:
Rendering Skybox:
Rendering Transperant:
Fetching Occlusion Queries Result:
Done fetching queries
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 0.293858
--------------------------------------------------------
User Exit
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
Destroyed resource 'woodbox.JPG'
Destroyed resource 'woodbox.mat'
Destroyed resource 'woodbox.dae'
Destroyed resource 'Normalization'
Destroyed resource 'core_spot_negative_reject.png'
Destroyed resource 'Diffuse_Light_vp.cg'
Destroyed resource 'Diffuse_Light_Spot_vp.cg'
Destroyed resource 'misc_rect.jpg'
Destroyed resource 'misc_rect.mat'
Destroyed resource 'misc_rect.dae'
Destroyed resource 'core_falloff_linear.png'
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
HPL Exit was successful!KageOni
06-21-2006, 02:17 AM
If were all getting the same pic dose that mean it all works. I got the same pic on my laptop that I got on my Desktop that runs it great.
06-21-2006, 05:07 AM
KageOni Wrote:If were all getting the same pic dose that mean it all works. I got the same pic on my laptop that I got on my Desktop that runs it great.This is just a simple test without bumpmapping or any fancy stuff, I just wanna find out exactly what all cards support. If the image looks good then it should be working, but what is written in the log is still important.
06-21-2006, 05:53 AM
btw, many thanks to all that has replied so far!
However, need to have more cards try it, especially Geforce 3 and Radeon 8500.
However, need to have more cards try it, especially Geforce 3 and Radeon 8500.
KageOni
06-21-2006, 06:56 AM
My cousins have some older to mid age computers. I'll shove it down there throats and get back to you.
Misha
06-21-2006, 09:46 AM
Just notice that FPS rate won't be accurate if the test is ran shortly. I'd recommend running it 20-30 serconds before shutting it down.