[average verdict currently at 75/100 based on the 22 reviews we have on file]
i saw this on your other thread. pretty good. i had no idea you wer just 4 o.O in that case i give you credits and you should take your time to deal with issues
btw how long do you think it will take for Microsoft Xbox to steal your idea of "genre" ? i don know if you guys wer offered $$ or Partnership but i really hope you dont let your ideas taken away
remember. (everyone knows that) microsoft games are all taken from othergames even the original ones they claimed they did. remember first xbox ? and the "Dreamcast" copied controller ? loll
me personaly since now i know you wer only 4 i give you a 100/100
and no i dont count bugs and all that shizle and i cross my fingers you will stay in that Survival horror genre and improving the fluidity
and maybe works with Ageia Phys-X ^^ so we clearly see dust smoke particles while standing close to a light. adds spookyness (personnal opinion)
Eh. I would agree with the average verdict, so far. A 75% is not bad at all, especially when you are talking about a 20 dollar/Euro game, and not some 60 dollar/Euro behemoth...now, things I do not like about the reviews would include:
1) Deducting points for bugs...I hate this, just wait for the patch a few weeks later, most problems would likely be sorted out by then.
2) Overly stressing the fact that Overture is made by a 4 man development team...while I think it is marvelous that such a game can be made by such a small team, it is ludicrous to give them a perfect score just based off of the resources devoted to the game...while that should convince people to give it the benefit of the doubt concerning graphics/sound limitations, gameplay is not affected by it as much...not to say that Overture is perfect in the gameplay realm (think combat, even though it is discouraged), but there was one review that mentioned three times, "Overture is made by an itty-bitty, teeny-weeny team, so give them an 'A' for effort," lol.
I give it a 75%, for now. If there is some gameplay edition/edit later on in a patch, I will gladly re-evaluate. :)
Oh, and does anyone think that it is reasonable to deduct points because of English spelling errors? This is interesting, because it brings up the fact that the developers are not actually based in America/United Kingdom, and presents an opportunity to alter the score because of this fact, again, citing the benefit of the doubt. I am fine with the errors, as long as they are minor (and hopefully fixed later on...).
Yes, deducting points for grammar errors is in my opinion and certainly in many peoples opinions, right. It makes the game look less professional.
/Breaker
Willbreaker Wrote:Yes, deducting points for grammar errors is in my opinion and certainly in many peoples opinions, right. It makes the game look less professional.
/Breaker
I don´t think that.
I like some errors in the grammar. It remembers me the good and old times where games were made by gamers, not by huge companies without a face!!
Penumbra has faces and u can meet them here in the forum!!
Now, about the game, I, as professional reviewer (a brazilian gaming site) specialized in RTS and Adventures, must say that the game is almost perfect. Not because it was made by a 4-team guys! They have their credits for it, but the point here is how good the game is!!
Schyzzo Wrote:I like some errors in the grammar.
Gah! I hate grammatical errors, for I am a perfectionist. :)
I just think that it is wrong to take away points for one or two, here or there, especially when the developers are not even based in America/UK.
However, I do see errors as taking away from the professional nature of a game, and think that they should be avoided...perhaps the Overture team could send a copy of the script/story to an English newspaper for grammatical review...some sort of a way to limit the number of errors making it into the final copy...a professional English writer would make very few mistakes...
But please, please let a native English speaking person do that, not an American or someone who learned American as English.
Philip is English, the military base is English, and most likely the majority of other characters would at least be European.
Yes, I agree with that. Maybe even put some words/phrases to make the dialogue seem more native...I'm not an Englishman myself, but a 'jolly good' would be nice for a change. :P Of course, we want to have a non-cartoony/non-stereotypical game, too...
I give it 90%.
I give Doom3 65%.
I give Silent Hill 2 99%
I don't care much how many people developed it and is it budget or not. Well, in fact I prefer low-budget products in arts (movies, games) as it gives freedom to artists.
242 Wrote:Well, in fact I prefer low-budget products in arts (movies, games) as it gives freedom to artists.
In one way, it does give freedom (freedom from being controlled by more powerful corporations, due to small footprints in the market...), but I am sure that the Penumbra: OVerture team would much rather perfer
more money than
less money. Am I right? :)
Quote:I don´t think that.
I like some errors in the grammar. It remembers me the good and old times where games were made by gamers, not by huge companies without a face!!
This is probably the worst argument pro-poor grammar. Just because it reminds a handful of people of the "good old times" (in what way it was good I don't know, but it seems like grammar errors were part of that) it is OK?
You could probably apply that argument to alot of equally stupid subjects. For example building buildings. Just because you want to be reminded of the good old times you want crooked nails and wobbly windows?
No, I think that the creators don't want grammar errors in the game. They want the game to look proffesional, and this you succeed in if you can write a game without grammar errors.
/Breaker