Frictional Games Forum

Full Version: Another possible bug
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi, great game!

I think I found a bug in the game. I was running away from some spiders and jumped across a pit onto a ledge, so that the spiders fell down. They fell but as they were falling to their deaths, they still managed to attack me, even though they were far below me. I think there may be something iffy with the z-axis collision detection with monsters.

One more thing. This isnt a bug but it kinda sux. As soon as I encountered a mine cart, I wanted to put some boulders in it. Unfortunately, the mesh used to compute the physics resulted in any object floating on top of the cart, rather than being placed inside the cart.

Completed the game. Really good. Can't wait for the next episodes!
They may have required the boulder float because if you put something inside it, it might have caused alot of lag with the collision happening with the g forces. (I don't know what I'm blabbing, maybe you can)
WindexGlow Wrote:They may have required the boulder float because if you put something inside it, it might have caused alot of lag with the collision happening with the g forces. (I don't know what I'm blabbing, maybe you can)

While this makes little sense stated that way, the basic idea is that putting things inside the cart instead of on top of it could have caused the cart to be unable to roll properly down the hill and into the wall. (I tried to put flares in it for a sweet lighting effect :()
me999 Wrote:One more thing. This isnt a bug but it kinda sux. As soon as I encountered a mine cart, I wanted to put some boulders in it. Unfortunately, the mesh used to compute the physics resulted in any object floating on top of the cart, rather than being placed inside the cart.

Yeah! This was something that really was: "What is this? Why it's doing this?"
It would be very good if developers would add some sort of thing to the next Episodes that fix this "bug"! :)
Reference URL's