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Selyp's Custom Models
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Selyp Offline
Member

Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #1
Selyp's Custom Models
Here is where I will post all of my WIP and finished models.

WIPs:
Crystal Cluster

Finished:
Industrial Fan Download Link
Ceiling Lamp
Wall Sconce Download Link
Downward Facing Cave Spotlight

Requests:
Modern Bathroom Set
Noose
Air Conditioner
Industrial Light

If you would like to make a request just let me know and I'll add it.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-30-2011 10:36 PM by Selyp.)
09-07-2011 07:04 AM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
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Post: #2
RE: Custom Model : Wall Sconce
That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced.
(This post was last modified: 09-07-2011 07:53 AM by MrBigzy.)
09-07-2011 07:52 AM
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Selyp Offline
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Posts: 210
Joined: Feb 2011
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Post: #3
RE: Custom Model : Wall Sconce
I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011 08:07 AM
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MegaScience Offline
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Posts: 155
Joined: Aug 2011
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Post: #4
RE: Custom Model : Wall Sconce
Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess.
09-07-2011 08:41 AM
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Selyp Offline
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Posts: 210
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Post: #5
RE: Custom Model : Wall Sconce
Question. How many polys is considered low poly?

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011 04:07 PM
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MrBigzy Offline
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Posts: 616
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Post: #6
RE: Custom Model : Wall Sconce
Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys).

As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model.
(This post was last modified: 09-07-2011 04:11 PM by MrBigzy.)
09-07-2011 04:09 PM
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Selyp Offline
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Posts: 210
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Post: #7
RE: Custom Model : Wall Sconce
Thanks for the tips. I'll work on texturing it tonight and see how it goes. Smile

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011 04:49 PM
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plutomaniac Offline
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Posts: 4,345
Joined: May 2011
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Post: #8
RE: Custom Model : Wall Sconce
oh I think it is modern, great! Good work so far.Smile

[Image: 2me72wn.gif]
(This post was last modified: 09-07-2011 04:55 PM by plutomaniac.)
09-07-2011 04:54 PM
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nkmol Offline
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Posts: 252
Joined: Feb 2011
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Post: #9
RE: Custom Model : Wall Sconce
wow looks really great yea Big Grin i geuss around 1000polys will be low poly, something around that.
Keep it up!Big Grin
09-07-2011 09:47 PM
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Danny Boy Online
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Posts: 2,369
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Post: #10
RE: Custom Model : Wall Sconce
thats prety neat man Big Grin can't wait to see it in game!

"Being intelligent, is not reading a poem and instantly understanding what it means. It is not understanding it but wanting to."

Adriano Portugal
09-07-2011 10:07 PM
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