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 Solved Speeds in scripts? Author Message
Xanthos
Senior Member

Posts: 322
Joined: Mar 2012
Reputation: 8
 Post: #1 Speeds in scripts? Thanks for reading, I have been scripting for a while now and I have always been so confused at certain scripts that use speed timers. It will be like this "5.0f" or "5" SetPlayerActive(false); StartPlayerLookAt("mansion_4", 0.5f, 0.5f, ""); In this script I'm expecting your person to turn really fast. But when I test your person turns in like 5 seconds? even 1.0f is faster. Basically I'm trying to ask which is faster. -The low numbers like (0.1f) or -The larger numbers like (10.0f) I give +1rep for the helper. (This post was last modified: 03-26-2012 09:20 PM by Xanthos.)
03-26-2012 08:41 PM
Your Computer
SCAN ME!

Posts: 3,236
Joined: Jul 2011
Reputation: 216
 Post: #2 RE: Speeds in scripts? It deals with mutipliers, therefore the higher the number, the faster the result. Whenever you see "mul" in a variable name, you know it's a multiplier. Tutorials: From Noob to Pro (This post was last modified: 03-26-2012 09:04 PM by Your Computer.)
03-26-2012 09:04 PM
Xanthos
Senior Member

Posts: 322
Joined: Mar 2012
Reputation: 8
 Post: #3 RE: Speeds in scripts? (03-26-2012 09:04 PM)Your Computer Wrote:  It deals with mutipliers, therefore the higher the number, the faster the result. Whenever you see "mul" in a variable name, you know it's a multiplier. Thanks, once again. You have helped me on every problem I have had
03-26-2012 09:19 PM
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