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Segmentation Fault
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
Reputation: 14
Post: #6
RE: Segmentation Fault
by the fact that it can't find PointLight2D looks like you aren't running the binary from the install directory, and Yes the Intel GMA's are not supported.

Anyways, just run the game via the debugger and see where it's crashing.. It might be good to edit the settings.cfg to set the game into windowed mode (FullScreen="false") And to temporarily change the cLowLevelInputSDL::LockInput() function to NEVER grab the input (so you can release the mouse from the game and debug)

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
05-18-2010 03:18 PM
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Messages In This Thread
Segmentation Fault - Joy Dragon - 05-18-2010, 12:38 AM
RE: Segmentation Fault - Urkle - 05-18-2010, 12:55 AM
RE: Segmentation Fault - Joy Dragon - 05-18-2010, 12:59 AM
RE: Segmentation Fault - desmoteo - 05-18-2010, 09:06 AM
RE: Segmentation Fault - Joy Dragon - 05-18-2010, 12:34 PM
RE: Segmentation Fault - Urkle - 05-18-2010 03:18 PM



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