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Penumbra and HPL2
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
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Post: #11
RE: Penumbra and HPL2
One of the big differences between HPL1 and HPL2 is the map design.. in HPL1 it's a big collada model.. Where as in HPL2 it's a map that points to a bunch of collada model pieces and places them around the map.. (think tile based almost). So the designs are completely different and pretty much every level would have to be recreated to work in HPL2.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
10-04-2010 11:00 PM
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Messages In This Thread
Penumbra and HPL2 - KavazovAngel - 08-27-2010, 05:13 PM
RE: Penumbra and HPL2 - Sexbad - 08-27-2010, 06:48 PM
RE: Penumbra and HPL2 - Setlec - 08-29-2010, 05:48 AM
RE: Penumbra and HPL2 - Naked? No - 08-29-2010, 10:30 AM
RE: Penumbra and HPL2 - KavazovAngel - 08-29-2010, 02:25 PM
RE: Penumbra and HPL2 - Argoon - 08-30-2010, 01:23 AM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 04:59 PM
RE: Penumbra and HPL2 - Urkle - 10-01-2010, 05:11 PM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 06:51 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-04-2010, 10:49 PM
RE: Penumbra and HPL2 - Urkle - 10-04-2010 11:00 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-05-2010, 12:24 AM
RE: Penumbra and HPL2 - Urkle - 10-07-2010, 02:41 PM
RE: Penumbra and HPL2 - house - 11-19-2010, 07:11 PM
RE: Penumbra and HPL2 - Liamgraves3 - 08-27-2011, 09:57 AM
RE: Penumbra and HPL2 - plutomaniac - 08-27-2011, 11:29 AM
RE: Penumbra and HPL2 - Urkle - 08-27-2011, 03:30 PM



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