Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SetMoveObjectState
Author Message
gosseyn Offline
Member

Posts: 63
Joined: Sep 2010
Reputation: 1
Post: #1
SetMoveObjectState
hello,

i am trying to understand how this function works. I looked at control_room_piston_piston.ent because it is a MoveObject type, but i am having a hard time to understand how it works exactly. I managed to create an entity of the same type, and i am able to move it, but only 1 time, it seems like SetMoveObjectState doesn't respond to my loop. So i think i am missing some information about all this : how the function works, and the MoveObject object type works? What is the scale of the movement, what is the start point? And of course, why is it not responding to my loop? (i added debug message so i know my loop works).
Thank you.
09-23-2010 12:48 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
SetMoveObjectState - gosseyn - 09-23-2010 12:48 PM
RE: SetMoveObjectState - jens - 09-23-2010, 12:58 PM
RE: SetMoveObjectState - gosseyn - 09-23-2010, 01:28 PM
RE: SetMoveObjectState - jens - 09-23-2010, 01:45 PM
RE: SetMoveObjectState - gosseyn - 09-23-2010, 01:52 PM



User(s) browsing this thread: 1 Guest(s)