Joined: Sep 2010
RE: Cursed Summoning, part one
Heh, no matter where you go, you will find someone who doesn't like the file hosting service you use, so honestly I just use whichever one I remember exists first. And trust me, those screenshots are cropped, I just play at 1920x1080, which makes it hard to think of what a good size is to show a screenshot at.
Alright, going in descending order.
Bulbatron, I suspected someone would at least TRY, so I kept that door up there locked, haha. I can't possible account for ingenuity on the scale it takes to get up there.
Thanks, Mekose, I was wondering if anyone would actually like it for some reason! The mapwork and lighting can be explained away easily as I usually map for Half-Life 2.
If you ask me, Frontcannon, the alchemy note is the only drawn out one, and I purposefully did that to it. The others all contain story specific information and hints, and nothing much in the way of unnecessary information. If you can get the note from the secret area, you'll be ahead of the game by 75% in terms of storyline awareness.
BulletInTheHart, nice! Though he shouldn't have been able to sneak up on you that hard, the game gives you a nice warning sound from the monsters whenever they become active.
|10-17-2010 05:59 PM