(09-02-2011 10:44 PM)Acies Wrote: I have worked that lemon into (un)shape. It's now at 1260 polys. I have also taken the liberty to optimize your texture. Together with the reworked texture it should run smoothly (hopefully).
Damnit Acies! You got there before me!
Oh well, I've created my own variant anyways... It's about 425 polys, and includes a specular map (all textures converted to .dds), so it has a bit of a shiny texture... At least you have a bit of a choice now
Edit: Fixed (I don't even think it was broken in the first place, just a cache problem)