Putmalk
Senior Member
Posts: 275
Joined: Apr 2012
Reputation: 15
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RE: Open-ended discussion on creation and design
How will your non-horror narrative be experienced? All of the characters would be horror-like enemies, so you couldn't include them, which means you'll have a pretty lonely world. Is that what your story would be focused around? I feel like in an empty world, if the player doesn't feel uneasy they don't have much to do, not many things to interact with. A lot of Amnesia is about hiding from the enemies, which is a form of interaction, which is something that a non-horror narrative would lack. Do you understand what I'm trying to say?
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| 04-04-2012 07:35 PM |
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