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Open-ended discussion on creation and design
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SilentStriker Offline
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Posts: 939
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Post: #38
RE: Open-ended discussion on creation and design
Are you using a fog area when you have fog? Because I would suggest not using fog areas if you don't have an outside environment inside I would suggest using ps_fog_area and I would suggest looking in the TDD maps on what settings they are using and what particles etc Smile

and also on the billboards just look at TDD's maps you can learn a lot from looking at the masters of the engines maps since they know it inside and out, look at all the small details they have and everything Smile

(This post was last modified: 04-07-2012 06:44 PM by SilentStriker.)
04-07-2012 06:43 PM
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RE: Open-ended discussion on creation and design - SilentStriker - 04-07-2012 06:43 PM



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