Quote:[...] Any "changes" to the Project files you with to contribute, If you have a github account just commit them to a fork of the project and send me a pull-request. OR if you do not have a github account, simply use the git format-patch command to generate a patch and post it here on the forums. I would very-much like to get it so that it can be compiled out-of-the-box on ALL platforms.
I could do it and would like to very much, but there is a slight problem: Not everyone is using Visual Studio 2010. Many are still with 2008, and if I change the project files to VS10, they would be unable to open it! Is it possible to have two version of the "same" project in the revision? (one at VS10, one lower)
Quote:Running the game (in debug):
Everything works fine! I played from the start until the first save spot (in the office). No problems at all.
Thanks for taking your time to write this guide! Very much appreciated.
This result is exactly why I did that! Thank you.
I will add the GLaux.lib part since it seems to be a problem (I already had it installed). I'll also fix the HPL.lib not going in the right folder, forgot it
Also, these warnings are normal, they (Frictional Games) used functions Visual Studio doesn't like (The sprintf's are C functions to print in strings. In C++ you're "supposed" to use flux instead, that's why). Unless you replace them all, there's nothing you can do.