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Penumbra and HPL2
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Argoon Offline
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Posts: 71
Joined: Jan 2009
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Post: #6
RE: Penumbra and HPL2
(08-27-2010 05:13 PM)KavazovAngel Wrote:  Guys, have you given any thoughts about open sourcing the HLP2 engine so that Penumbra may be ported to that one? Smile

Why do you need HPL2 source when you have HPL1 source? You can just take the HPL1 engine and update it with anything you want. The only reason i see for you guys to ask for the HPL2 source is the dev tools but with the HPL 1 source you can make ANY 3d app a dev tool if you want, just like the DarkMod guys did with doom3 (they made their on dev tools) and they didn't have access to the engine source code.

But a better example are this guys OverDose, they toke the old Quake 2 engine source and updated it to be better them even the doom3 engine.

for example here is a Quake 2 image:
[Image: Quake-2.jpg]

And a overdose image:
[Image: stockpile1_small.jpg]

Thats the Quake 2 engine!

So you can take the HPL1 engine source and make it even better them HPL2 if you want.
08-30-2010 01:23 AM
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Messages In This Thread
Penumbra and HPL2 - KavazovAngel - 08-27-2010, 05:13 PM
RE: Penumbra and HPL2 - Sexbad - 08-27-2010, 06:48 PM
RE: Penumbra and HPL2 - Setlec - 08-29-2010, 05:48 AM
RE: Penumbra and HPL2 - Naked? No - 08-29-2010, 10:30 AM
RE: Penumbra and HPL2 - KavazovAngel - 08-29-2010, 02:25 PM
RE: Penumbra and HPL2 - Argoon - 08-30-2010 01:23 AM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 04:59 PM
RE: Penumbra and HPL2 - Urkle - 10-01-2010, 05:11 PM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 06:51 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-04-2010, 10:49 PM
RE: Penumbra and HPL2 - Urkle - 10-04-2010, 11:00 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-05-2010, 12:24 AM
RE: Penumbra and HPL2 - Urkle - 10-07-2010, 02:41 PM
RE: Penumbra and HPL2 - house - 11-19-2010, 07:11 PM
RE: Penumbra and HPL2 - Liamgraves3 - 08-27-2011, 09:57 AM
RE: Penumbra and HPL2 - plutomaniac - 08-27-2011, 11:29 AM
RE: Penumbra and HPL2 - Urkle - 08-27-2011, 03:30 PM



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