Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Post Reply 
Penumbra and HPL2
Author Message
Hannibal Offline
Junior Member

Posts: 22
Joined: Sep 2010
Reputation: 0
Post: #9
RE: Penumbra and HPL2

(10-01-2010 05:11 PM)Urkle Wrote:  Actually there are many pieces that were not rewritten in HPL2. Largely is was the rendering pipeline as HPL2 uses FBOs to do rendering where, as HPL1 did not.

So it was not a rewrite from scratch.

Interesting! Do you have any links/references that discuss the changes in HPL2 in more detail... curious... Smile
10-01-2010 06:51 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
Penumbra and HPL2 - KavazovAngel - 08-27-2010, 05:13 PM
RE: Penumbra and HPL2 - Sexbad - 08-27-2010, 06:48 PM
RE: Penumbra and HPL2 - Setlec - 08-29-2010, 05:48 AM
RE: Penumbra and HPL2 - eliasfrost - 08-29-2010, 10:30 AM
RE: Penumbra and HPL2 - KavazovAngel - 08-29-2010, 02:25 PM
RE: Penumbra and HPL2 - Argoon - 08-30-2010, 01:23 AM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 04:59 PM
RE: Penumbra and HPL2 - Urkle - 10-01-2010, 05:11 PM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010 06:51 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-04-2010, 10:49 PM
RE: Penumbra and HPL2 - Urkle - 10-04-2010, 11:00 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-05-2010, 12:24 AM
RE: Penumbra and HPL2 - Urkle - 10-07-2010, 02:41 PM
RE: Penumbra and HPL2 - house - 11-19-2010, 07:11 PM
RE: Penumbra and HPL2 - Liamgraves3 - 08-27-2011, 09:57 AM
RE: Penumbra and HPL2 - plutomaniac - 08-27-2011, 11:29 AM
RE: Penumbra and HPL2 - Urkle - 08-27-2011, 03:30 PM



User(s) browsing this thread: 1 Guest(s)