FG - Associate
Joined: Jul 2006
RE: Penumbra and HPL2
There is a "level editor" for Penumbra, and it's "your favorite 3d model editor". All the levels in Penumbra were created in Maya I believe. You can also use Blender to work on the models.
Even with HPL2, the individual pieces that you use in the level editor were created in an external modeller first (e.g. Maya or Blender). The difference between HPL1 and HPL2 is that HPL1 uses a single model for the world instead of a intermediate file (the .map) that references smaller model files.
So, unless someone rewrites the map loader in the HPL1 engine to support an intermediate map file that references small model, the concept of the HPL2 map editor is simply not doable.
Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
(This post was last modified: 08-27-2011 03:31 PM by Urkle.)
|08-27-2011 03:30 PM