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Penumbra and HPL2
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Urkle Offline
FG - Associate

Posts: 1,101
Joined: Jul 2006
Reputation: 14
Post: #17
RE: Penumbra and HPL2
There is a "level editor" for Penumbra, and it's "your favorite 3d model editor". All the levels in Penumbra were created in Maya I believe. You can also use Blender to work on the models.

Even with HPL2, the individual pieces that you use in the level editor were created in an external modeller first (e.g. Maya or Blender). The difference between HPL1 and HPL2 is that HPL1 uses a single model for the world instead of a intermediate file (the .map) that references smaller model files.

So, unless someone rewrites the map loader in the HPL1 engine to support an intermediate map file that references small model, the concept of the HPL2 map editor is simply not doable.

Developing away on one of
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Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
(This post was last modified: 08-27-2011 03:31 PM by Urkle.)
08-27-2011 03:30 PM
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Messages In This Thread
Penumbra and HPL2 - KavazovAngel - 08-27-2010, 05:13 PM
RE: Penumbra and HPL2 - Sexbad - 08-27-2010, 06:48 PM
RE: Penumbra and HPL2 - Setlec - 08-29-2010, 05:48 AM
RE: Penumbra and HPL2 - Naked? No - 08-29-2010, 10:30 AM
RE: Penumbra and HPL2 - KavazovAngel - 08-29-2010, 02:25 PM
RE: Penumbra and HPL2 - Argoon - 08-30-2010, 01:23 AM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 04:59 PM
RE: Penumbra and HPL2 - Urkle - 10-01-2010, 05:11 PM
RE: Penumbra and HPL2 - Hannibal - 10-01-2010, 06:51 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-04-2010, 10:49 PM
RE: Penumbra and HPL2 - Urkle - 10-04-2010, 11:00 PM
RE: Penumbra and HPL2 - hollowleviathan - 10-05-2010, 12:24 AM
RE: Penumbra and HPL2 - Urkle - 10-07-2010, 02:41 PM
RE: Penumbra and HPL2 - house - 11-19-2010, 07:11 PM
RE: Penumbra and HPL2 - Liamgraves3 - 08-27-2011, 09:57 AM
RE: Penumbra and HPL2 - plutomaniac - 08-27-2011, 11:29 AM
RE: Penumbra and HPL2 - Urkle - 08-27-2011 03:30 PM



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