Nubblecakes
Junior Member
Posts: 2
Joined: Nov 2010
Reputation: 0
|
RE: Penumbra in Amnesia
It's definitely possible to do considering the mechanics of both games are pretty much exactly the same. I think it would be better to create custom textures and models (and sounds) that you could import in to the new engine, then start rebuilding the levels from Penumbra. It would certainly take quite a long time to do unless you could somehow port the original levels and upgrade them visually. My guess is that Amnesia's engine is just an updated version of Penumbra's, with better shaders and lighting and whatnot.
One problem I see is the puzzles and events. If you were to recreate Penumbra, it would be best to make entirely new puzzles so it would be fresh. Anyone who played Penumbra before would probably love to see it on an updated engine, but they would fly through it in no time because they would know exactly what to do, and what to expect. I guess remaking it in the same timeframe as Amnesia would fix that, but the setting was one of the main reasons why I loved Penumbra.
But as I said, the games really are the same thing, it's just Amnesia immerses you way more and the story and setting are different. I preferred Penumbra's story and setting, but Amnesia's was just as awesome.
|
|
| 11-02-2010 04:15 AM |
|