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Le Meutrier (The Murderer) [DEMO]
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Khyrpa Offline
Senior Member

Posts: 615
Joined: Apr 2011
Reputation: 24
Post: #12
RE: Le Meutrier (The Murderer) [DEMO]
Now when i think afterwards.. What the hell happened? Big Grin
It was quite confusing, first I was in a house then suddenly I'm in ruins of something. Overall nice gameplay and scares though. I just have a few things that might be useful:

1. Lighting looked OK at some points, but rather than using full white point light to support lamps and stuff, try connecting a pitch black light into the lamp and set the ConnectionLightAmount to about 0.5. And when you drop down the ladder and your lantern breaks (that was nice btw, I don't really like lanterns that much), trying to navigate in PITCH black is not rather enjoyable, so lighting becomes even more important without it.
2. I noticed the loading of the first map, even though pretty small took a long time. I'd bet it has something to do with using more than 50blood decals into a small area. Same could pretty much be done with larger decals (try using lower alpha values also, so the decals look like fading slowly). But using decals = WIN nevertheless
3. Try changing the Planes title amount to somewhat closer to 0.5, smaller wooden planks for example look odd...
4. Make someone check the grammars before actual release, a minor thing but helps immersing
5. Lift the fogs up a little? IMO they look weird when that close to ground
(This post was last modified: 05-11-2011 02:39 PM by Khyrpa.)
05-11-2011 02:28 PM
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Messages In This Thread
Le Meutrier (The Murderer) [DEMO] - Kyle - 04-22-2011, 04:11 AM
RE: Le Meutrier (The Murderer) [DEMO] - Khyrpa - 05-11-2011 02:28 PM



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