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Custom model issue
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Phoroneus Offline
Member

Posts: 141
Joined: Feb 2011
Reputation: 0
Post: #1
Custom model issue
I'm working on a new enemy for my current project, intending to use the grunt/brute skeleton and animations (since I'm not comfortable animating yet). Unfortunately, his eyes, teeth, tongue, and eyebrows all fail to render in ModelView. I've made all of them a part of the main mesh (they're all connected to each other, none is free-floating) but only the main body mesh shows up in HPL ModelView.

Here's the screens of the faces in ModelView and Blender's render, respectively:
http://i55.tinypic.com/5n93yo.png

Has anyone else had this problem, or know how to fix it?


Of note: This model is incomplete, and won't appear like this in the release, but I'd like to get it working in-game as a placeholder at least.

[Image: at_9365860.png]

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08-28-2011 09:03 AM
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Your Computer Offline
SCAN ME!

Posts: 3,236
Joined: Jul 2011
Reputation: 216
Post: #2
RE: Custom model issue
Did you convert all your quads to triangles before exporting?

Tutorials: From Noob to Pro
08-28-2011 09:20 AM
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plutomaniac Online
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Posts: 4,358
Joined: May 2011
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Post: #3
RE: Custom model issue
Also make sure all normals are 1.000 (meaning 1) and not something else. In the ModelEditor.log, what does it report?

[Image: 2me72wn.gif]
08-28-2011 12:10 PM
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Endlvl Offline
Junior Member

Posts: 28
Joined: Aug 2011
Reputation: 0
Post: #4
RE: Custom model issue
Hey glad to see someone else is also learning or maybe already knows organic modeling Big Grin. Ive been experimenting with a couple of techniques (in maya) but its tough to find tuts on organic modeling. Any ideas? what did u use Phoroneus? ive gone through a lot lol.
08-30-2011 06:55 PM
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Rapture Offline
Senior Member

Posts: 722
Joined: May 2011
Reputation: 18
Post: #5
RE: Custom model issue
Left one looks freaky enough. I kinda like it!
08-30-2011 08:14 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #6
RE: Custom model issue
It looks like it's just textures missing, so make sure all the textures are in the same directory as the model (in the main amnesia directory). If they are, then it's probably an issue with UV's not exporting properly. Did you create the whole mesh at once or did you merge meshes for the teeth and such to create the final mesh?
08-30-2011 10:20 PM
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