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changing the sounds of the Flashlight
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ZyLogicX Offline
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Post: #1
changing the sounds of the Flashlight
So I have the flashlight model for Amnesia and the Penumbra flashlight sound files...

How do i change it so you hear the original flashlight sounds.

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09-22-2011 06:25 PM
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Pr3d4t0r Offline
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Post: #2
RE: changing the sounds of the Flashlight
(09-22-2011 06:25 PM)ZyLogicX Wrote:  So I have the flashlight model for Amnesia and the Penumbra flashlight sound files...

How do i change it so you hear the original flashlight sounds.
I think you should take a look at where you placed your flashlight in the Amnesia game directory. And looking for the sound of the flashlight that you want to replace. Must be an .ogg file.

After that, replace it by the new sound you want (in .ogg too) and it should work. Don't forget to put all the custom models, sounds, entities, textures etc... in your custom story directory.

Peace !
09-22-2011 06:30 PM
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Tanshaydar Offline
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Post: #3
RE: changing the sounds of the Flashlight
In configuration file, there are lines respect to lantern sounds. You can change them there.

09-22-2011 08:07 PM
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ZyLogicX Offline
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Post: #4
RE: changing the sounds of the Flashlight
(09-22-2011 08:07 PM)Tanshaydar Wrote:  In configuration file, there are lines respect to lantern sounds. You can change them there.
What configuration file?

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09-22-2011 08:47 PM
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Tanshaydar Offline
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Post: #5
RE: changing the sounds of the Flashlight
Since you are doing a full conversion, you can specify a custom game.cfg, and settings are in it.

09-22-2011 08:59 PM
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ZyLogicX Offline
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Post: #6
RE: changing the sounds of the Flashlight
I changed the sounds in the configuration file made an .snt for the .ogg files, but when I use the flashlight, it still doesnt work.

This is what is in the .snt file

<SOUNDENTITY>
<MAIN MainSound="ui_flashlight_on" StartSound="" StopSound="" />
<PROPERTIES Volume="0.5" MinDistance="1" MaxDistance="2" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="False" Blockable="False" BlockVolumeMul="0.5" Priority="0" />
</SOUNDENTITY>

and in the game.cfg file is this:

TurnOnSound = "ui_flashlight_on"
TurnOffSound = "ui_flashlight_off"
OutOfOilSound = "ui_flashlight_nopower"

What is wrong?


<Player_Lantern

Color="0.88 0.82 0.40 0.8"
Radius = "0.0001"
Gobo = ""
LocalOffset = "0.3 -0.3 -0.1"
TurnOnSound = "ui_flashlight_on"
TurnOffSound = "ui_flashlight_off"
OutOfOilSound = "ui_flashlight_nopower"
DisabledSound = ""
CastShadows = "false"
LowerOilSpeed = "0.23"
FadeLightOilAmount = "10"

Does it have something to do with lantern at <Player_lantern ?

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(This post was last modified: 09-23-2011 05:38 PM by ZyLogicX.)
09-23-2011 05:37 PM
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