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Screenshot criticism thread
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SilentStriker Offline
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Post: #201
RE: Screenshot criticism thread
(08-03-2012 10:11 AM)Robosprog Wrote:  May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.

08-03-2012 10:51 AM
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Robosprog Offline
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Post: #202
RE: Screenshot criticism thread
(08-03-2012 10:51 AM)SilentStriker Wrote:  
(08-03-2012 10:11 AM)Robosprog Wrote:  May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.
Oh, fraps, never thought to use that, thanks. And yeah, 1920x1080 here too.

08-03-2012 10:52 AM
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SilentStriker Offline
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Post: #203
RE: Screenshot criticism thread
(08-03-2012 10:52 AM)Robosprog Wrote:  
(08-03-2012 10:51 AM)SilentStriker Wrote:  
(08-03-2012 10:11 AM)Robosprog Wrote:  May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.
Oh, fraps, never thought to use that, thanks. And yeah, 1920x1080 here too.
That should make some good quality screenshots Smile

08-03-2012 11:10 AM
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Acies Offline
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Post: #204
RE: Screenshot criticism thread
(08-03-2012 11:10 AM)SilentStriker Wrote:  
(08-03-2012 10:52 AM)Robosprog Wrote:  
(08-03-2012 10:51 AM)SilentStriker Wrote:  
(08-03-2012 10:11 AM)Robosprog Wrote:  May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.

Oh, fraps, never thought to use that, thanks. And yeah, 1920x1080 here too.
That should make some good quality screenshots Smile
Set fraps to .bmp and then use photoshop to save it in a maximum quality .jpeg :>

[Image: mZiYnxe.png]


08-03-2012 02:02 PM
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Robosprog Offline
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Post: #205
RE: Screenshot criticism thread
Kinda still looks crap but oh well, criticize away.[Image: ICsyx.jpg?1]

(This post was last modified: 08-04-2012 11:04 AM by Robosprog.)
08-04-2012 11:03 AM
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Kman Offline
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Post: #206
RE: Screenshot criticism thread
My biggest concern is your billboards, the massive blob of blue at the end looks very ugly and unnatural, the area that's closest to the source of light that the billboards are coming from should be the area that's the brightest. They should also be a little bit more transparent, as light rays in real life aren't that bright (you can achieve this by simply lowering all the sliders in the color select menu down about .3). I can also see a few areas where the fog particles are clipping into the walls/ceiling/floor of the map, you can fix this by either just moving them around so they don't collide with anything (obviously) or edit the start/end distance on them so you can't get close enough to see it (learned that trick from Andy). Also, you should color the particles to fit better with the overall light of the area it's in, in this case I'd say go for a very dark brown on them. Throwing in a few pointlights might also help, since as it is it doesn't seem like that lamp/the window are lighting up much.

(◕‿◕✿)
(This post was last modified: 08-04-2012 11:23 AM by Kman.)
08-04-2012 11:21 AM
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Robosprog Offline
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Post: #207
RE: Screenshot criticism thread
(08-04-2012 11:21 AM)Kman Wrote:  My biggest concern is your billboards, the massive blob of blue at the end looks very ugly and unnatural, the area that's closest to the source of light that the billboards are coming from should be the area that's the brightest. They should also be a little bit more transparent, as light rays in real life aren't that bright (you can achieve this by simply lowering all the sliders in the color select menu down about .3). I can also see a few areas where the fog particles are clipping into the walls/ceiling/floor of the map, you can fix this by either just moving them around so they don't collide with anything (obviously) or edit the start/end distance on them so you can't get close enough to see it (learned that trick from Andy). Also, you should color the particles to fit better with the overall light of the area it's in, in this case I'd say go for a very dark brown on them. Throwing in a few pointlights might also help, since as it is it doesn't seem like that lamp/the window are lighting up much.
You can't see the particles very well, but they are indeed a dark brown color, they look green for some reason though in the picture, and the window/lamp actually light up too much, I had to mess around with contrast to make it look semi natural, but other than that cheers.

08-04-2012 12:43 PM
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GoranGaming Offline
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Post: #208
RE: Screenshot criticism thread
Spoiler below!

[Image: ISBzI.jpg]


Current projects:

The Dark Prison 85 % (Stopped working on this one)

Unnamed Project 7 %
(This post was last modified: 08-05-2012 07:09 PM by GoranGaming.)
08-05-2012 07:04 PM
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CorinthianMerchant Offline
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Post: #209
RE: Screenshot criticism thread
(08-05-2012 07:04 PM)GoranGaming Wrote:  
Spoiler below!

[Image: ISBzI.jpg]



The candles on the statues are unnecessary, other than that, good map.

Support the OTP.

[Image: forever.png]

08-05-2012 08:18 PM
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Zaari Offline
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Post: #210
RE: Screenshot criticism thread
(08-05-2012 07:04 PM)GoranGaming Wrote:  
Spoiler below!

[Image: ISBzI.jpg]

You should probably add a few point lights near the candles.

"Marzipan, darling."
08-08-2012 03:53 AM
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