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24-Hour Amnesia - A Collaboration Story
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kailip Offline
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Posts: 222
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Post: #71
RE: 24-Hour Amnesia - A Collaboration Story
That awkward moment when I realize I'm too stupid to beat some puzzles but got through them using glitches... Tongue
01-11-2012 02:14 AM
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Xss Offline
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Posts: 219
Joined: Jan 2011
Reputation: 4
Post: #72
RE: 24-Hour Amnesia - A Collaboration Story
Here is part 8:





I've finally finished playing it today, and I should be able to upload it fast this time (yay for high speed internet!).

I think my favorite was definitely Echoes of the Past: great level design and atmosphere (as for myself, I had the biggest jumpscare I've ever had while playing Amnesia! Smile)
01-16-2012 06:22 AM
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Xss Offline
Member

Posts: 219
Joined: Jan 2011
Reputation: 4
Post: #73
RE: 24-Hour Amnesia - A Collaboration Story
Last parts: really enjoyed this mod, you guys had a clever idea with that 24 hours context! Smile It was clever and original, hope there will be more like this one! Great job everybody!











01-16-2012 08:05 PM
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rallelol Offline
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Posts: 51
Joined: Dec 2011
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Post: #74
RE: 24-Hour Amnesia - A Collaboration Story
I'll just have to ask, the "Haha, he's mine now..." What program did you use?
01-20-2012 12:33 PM
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fuzzballl Offline
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Posts: 3
Joined: Jan 2012
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Post: #75
Exclamation RE: 24-Hour Amnesia - A Collaboration Story
Just got done with observation room. it was really good. Smile Especially the brute part. Cant wait to start the other parts.
01-21-2012 03:02 AM
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zico Offline
Junior Member

Posts: 13
Joined: Dec 2011
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Post: #76
RE: 24-Hour Amnesia - A Collaboration Story
Is there any way that there will be another version of the story that contains a fixed cog-wheel riddle for the Observation level?

I watched three YouTube walkthroughs and all show the same solution:
Spoiler below!

1) light up all the wheels on the right side and go to the lever
2) flick the lever
3) if you move away from it, the wheel stay there - turning
4) light up the wheels on left side - door opens

For me however the wheels ALWAYS disapper whenever I turn off my lamp or I move too far away from the wheels.


So either I cannot figure out the logic behind all this or one script does not correctly work with the Linux version of the game (Justine is installed btw.)... So for now I am really stuck here without chance of proceeding.

EDIT: I just managed to succeed. I restarted the map for about the 5th or 6th time and suddenly the solution as shown in the videos worked. I am not 100% sure but I'd say you must not die before this tast or something becomes bugged with this riddle...
Even tho I have to admit that apart from this I am very happy with this story - very entertaining and innovative. And Cry's voiceacting is - as always - priceless.
(This post was last modified: 01-24-2012 12:40 AM by zico.)
01-24-2012 12:22 AM
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Dan479 Offline
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Posts: 20
Joined: Aug 2011
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Post: #77
RE: 24-Hour Amnesia - A Collaboration Story
This was originally a comment asking for help, but then I realized an obvious solution.
(This post was last modified: 01-28-2012 07:04 PM by Dan479.)
01-28-2012 07:01 PM
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xVaermina Offline
Junior Member

Posts: 9
Joined: Feb 2012
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Post: #78
RE: 24-Hour Amnesia - A Collaboration Story
Just started playing this mod c:.

Part 1: http://www.youtube.com/watch?v=Le2Xs1h_L...e=youtu.be
04-02-2012 10:43 AM
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Statyk Offline
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Posts: 3,609
Joined: Sep 2011
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Post: #79
RE: 24-Hour Amnesia - A Collaboration Story
(04-02-2012 10:43 AM)xVaermina Wrote:  Just started playing this mod c:.

Part 1: http://www.youtube.com/watch?v=Le2Xs1h_L...e=youtu.be
Surprised to see people still recording this =] I shall continue to watch!
04-02-2012 08:35 PM
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Chagedpking Offline
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Posts: 8
Joined: May 2011
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Post: #80
RE: 24-Hour Amnesia - A Collaboration Story
Am i the only one who saw the Easter Egg in Hunter? Behind the house?

04-05-2012 05:27 PM
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