Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Solved Activating/Deactivating Decals
Author Message
junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
Reputation: 4
Post: #1
Activating/Deactivating Decals
Hi, I'm just curious.. Is it possible to activate or deactivate decals by scripting? For example, if you put a blood decal on a note, and when the player picks it up, the blood will disappear.

Thanks Smile

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
(This post was last modified: 12-25-2011 07:08 PM by junkfood2121.)
12-24-2011 03:41 AM
Visit this user's website Find all posts by this user Quote this message in a reply
DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
Reputation: 11
Post: #2
RE: Activating/Deactivating Decals
only the decals in the entities tab unfortunately Smile
but i'm sure you can copy them across from decals somehow

(This post was last modified: 12-24-2011 03:51 AM by DRedshot.)
12-24-2011 03:50 AM
Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 3,634
Joined: Sep 2011
Reputation: 200
Post: #3
RE: Activating/Deactivating Decals
there ARE a few blood decal entities actually made, you're in luck =]

12-24-2011 04:12 PM
Visit this user's website Find all posts by this user Quote this message in a reply
junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
Reputation: 4
Post: #4
RE: Activating/Deactivating Decals
Yeah, I was just curious if you could control the decals you place out with the decal tool. ^^
Thanks for the replies! Smile

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
12-25-2011 07:08 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)