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Dedicate time to animate my werewolf(?)
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Acies Offline
Posting Freak

Posts: 1,311
Joined: Feb 2011
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Post: #1
Dedicate time to animate my werewolf(?)
One of the first models I made (following a guide) was this one:
Spoiler below!

[Image: UgmfQ.jpg]




[Image: nxytQ.jpg]


Is there any interest from the community for me to finish this model?

By finishing I mean animation + sound adding. I have to allocate my time efficiently, so if there is much "demand" for it I'll do it. Otherwise I'll just leave it be and view it as method of aquiring experience.

[Image: mZiYnxe.png]


12-25-2011 12:00 AM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #2
RE: Dedicate time to animate my werewolf(?)
To think Amnesia is nearly a middle age game and most of the props are correcting me, it's not unthinkable to create a good total conversion with Werewolves.
I mean, to think La Caza had the chance to include panthers, that would make it better than ever.

12-25-2011 12:31 AM
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Mine Turtle Offline
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Post: #3
RE: Dedicate time to animate my werewolf(?)
i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
12-26-2011 08:56 PM
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Statyk Offline
Modmau5

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Post: #4
RE: Dedicate time to animate my werewolf(?)
(12-26-2011 08:56 PM)darkadders Wrote:  i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
No, not more polygons. he is aware of the issue and it's as simple as "smooth normals" > export. lol

12-26-2011 09:00 PM
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Rapture Offline
Posting Freak

Posts: 752
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Post: #5
RE: Dedicate time to animate my werewolf(?)
Can't wait to see it finished with the hair, because it looks really silly atm. Tongue
Btw I think the claws at his feet should be thicker, shorter. They look like they would snap at any moment.
12-26-2011 09:20 PM
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Mine Turtle Offline
Senior Member

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Post: #6
RE: Dedicate time to animate my werewolf(?)
(12-26-2011 09:00 PM)Statyk Wrote:  
(12-26-2011 08:56 PM)darkadders Wrote:  i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
No, not more polygons. he is aware of the issue and it's as simple as "smooth normals" > export. lol


like i said, i have no experience in modeling Tongue
12-26-2011 09:27 PM
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