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Texture, Model & Animation Help Trouble with Joints
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Krymtel Offline
Member

Posts: 105
Joined: Oct 2011
Reputation: 3
Post: #1
Sad Trouble with Joints
Hey guys,

I've been working on my Amnesia monster and I am nearly ready to announce my total conversion, and I'm really excited, but I have a big problem with my model. When I export it to Amnesia, everything looks great except for the fact that the model doesn't show any changes to the scale of joints I made in Maya. Can Amnesia accept joint scaling or only rotation?

Thanks in advance Big Grin
Oh man... I just realized most of the joints on the model don't move in amnesia for some reason

Any help please?

Eidolon Total Conversion (WIP)
(This post was last modified: 12-27-2011 03:06 PM by Krymtel.)
12-26-2011 10:54 AM
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Mine Turtle Offline
Senior Member

Posts: 655
Joined: Mar 2011
Reputation: 28
Post: #2
RE: Joints and Scaling
(12-26-2011 10:54 AM)Krymtel Wrote:  Hey guys,

I've been working on my Amnesia monster and I am nearly ready to announce my total conversion, and I'm really excited, but I have a big problem with my model. When I export it to Amnesia, everything looks great except for the fact that the model doesn't show any changes to the scale of joints I made in Maya. Can Amnesia accept joint scaling or only rotation?

Thanks in advance Big Grin
Oh man... I just realized most of the joints on the model don't move in amnesia for some reason

Any help please?
sure you've exported the files correctly?
12-26-2011 02:02 PM
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Krymtel Offline
Member

Posts: 105
Joined: Oct 2011
Reputation: 3
Post: #3
RE: Joints and Scaling
(12-26-2011 02:02 PM)darkadders Wrote:  
(12-26-2011 10:54 AM)Krymtel Wrote:  Hey guys,

I've been working on my Amnesia monster and I am nearly ready to announce my total conversion, and I'm really excited, but I have a big problem with my model. When I export it to Amnesia, everything looks great except for the fact that the model doesn't show any changes to the scale of joints I made in Maya. Can Amnesia accept joint scaling or only rotation?

Thanks in advance Big Grin
Oh man... I just realized most of the joints on the model don't move in amnesia for some reason

Any help please?
sure you've exported the files correctly?
Yes, animation box is checked and everything else is default

Eidolon Total Conversion (WIP)
12-26-2011 02:25 PM
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Statyk Offline
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Posts: 3,634
Joined: Sep 2011
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Post: #4
RE: Joints and Scaling
(12-26-2011 02:25 PM)Krymtel Wrote:  Yes, animation box is checked and everything else is default
are there any error/warning messages? And do you have the OpenCollada exporter plug-in turned on?

12-26-2011 04:31 PM
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Krymtel Offline
Member

Posts: 105
Joined: Oct 2011
Reputation: 3
Post: #5
RE: Joints and Scaling
(12-26-2011 04:31 PM)Statyk Wrote:  
(12-26-2011 02:25 PM)Krymtel Wrote:  Yes, animation box is checked and everything else is default
are there any error/warning messages? And do you have the OpenCollada exporter plug-in turned on?
I do have the OpenCollada exporter plug-in turned on. I don't get any error messages which kind of sucks. Any other ideas? I've come this far and I really can't stop now Undecided

Eidolon Total Conversion (WIP)
12-26-2011 05:18 PM
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