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Work in progress Amnesia: Titanic's Descent
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HumiliatioN Offline
Posting Freak

Posts: 982
Joined: Dec 2010
Reputation: 10
Post: #11
RE: Amnesia: Titanic's Descent
WOW! Just brilliant models you have there and all wall textures etc.

I can't imagine this is amnesia anymore Smile

Investigator - WIP
12-28-2011 05:47 PM
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hoppem Offline
Junior Member

Posts: 40
Joined: Nov 2011
Reputation: 1
Post: #12
RE: Amnesia: Titanic's Descent
are ll thos chairs interactable cuz that would be great if they were
12-29-2011 04:26 AM
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Arvuti Offline
Senior Member

Posts: 458
Joined: May 2010
Reputation: 17
Post: #13
RE: Amnesia: Titanic's Descent
It still looks pretty good for amnesia, good job both of you. Can't wait for the full custom story.
(This post was last modified: 12-30-2011 04:15 AM by Arvuti.)
12-29-2011 07:13 AM
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Zumper Offline
Member

Posts: 67
Joined: Dec 2011
Reputation: 3
Post: #14
RE: Amnesia: Titanic's Descent
Have you guys used 2 years on this? ;o
(This post was last modified: 12-29-2011 03:37 PM by Zumper.)
12-29-2011 01:48 PM
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robo Offline
Junior Member

Posts: 34
Joined: Dec 2011
Reputation: 0
Post: #15
RE: Amnesia: Titanic's Descent
Would be awesome if the monster would be water chasing you though Smile

Nice work!
12-29-2011 04:25 PM
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Krymtel Offline
Member

Posts: 105
Joined: Oct 2011
Reputation: 3
Post: #16
RE: Amnesia: Titanic's Descent
(12-26-2011 11:22 PM)Your Computer Wrote:  Wow, even though you didn't make those models, that looks incredible. If only the lighting wasn't so bright.
Yeah I was just gonna say that. This looks fantastic Big Grin

Eidolon Total Conversion (WIP)
12-29-2011 07:37 PM
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Cajolocs Offline
Junior Member

Posts: 3
Joined: Dec 2011
Reputation: 0
Post: #17
RE: Amnesia: Titanic's Descent
I would like to suggest some things, if I can.
As it was in White Night, you should use lightbulbs and flashlights, as oil lamps and candles were a bit outdated by the time. I will love to see how you play withe the watter and sinking elements. References to the movie would be nice, such as dead bodies with instruments by them, or dead bodies in a plank by the boat, stuff like that.
The idea of a monster having sunk it is kind of cliché, but would work. Some other ideas are mysterious cargo gone wild (and this would be a great map to use Kaernk. It would be nice to see some friendlies, but I doubt that very much.
I wish you the best! ;D
12-29-2011 07:38 PM
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Mr Robville Offline
Junior Member

Posts: 9
Joined: Dec 2011
Reputation: 1
Post: #18
RE: Amnesia: Titanic's Descent
Thanks again for the kind comments and feedback, I'm sure there'll be a nice storyline made out of it.
I like the mysterious cargo idea!

@Arvuti,
No offence, but can you please remove the video?
For some reason I constantly get reminded of how much better that project is compared to mines.
Their work is increddible, no doubt about that, but the shinyness of that video draws more attention to that project than these.
in 1 week time, their video got more views than my Mafia Titanic Mod took about 5 years to not even achieve 10% of that count. They are all over the media, god bless motion blur and reflections I guess.

So if anything is more demotivating to me, it's that video. So I kind of want to avoid it if you understand. Wink
again no offence to you!

Btw, would you believe that the smoking room is actualy modelled at almost the same detail as in that video?
The modeller - Hudizzle, is also part of their team.
(This post was last modified: 12-30-2011 12:08 AM by Mr Robville.)
12-30-2011 12:02 AM
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