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Confederacy's Nightmare (New enemy and such)
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Shex Offline
Junior Member

Posts: 10
Joined: Sep 2011
Reputation: 0
Post: #71
RE: Confederacy's Nightmare (New enemy and such)

Very good map. I am making a walkthrough of it on my new channel.
Here's the link: http://www.youtube.com/watch?v=3eMmcjyZV...TYO-eORbU=

Hope you'll enjoy it. It's my first English video on YouTube.
Trust me: it is seriously difficult.

03-29-2012 07:18 PM
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JPPaperstacks Offline
Junior Member

Posts: 26
Joined: Apr 2012
Reputation: 0
Post: #72
RE: Confederacy's Nightmare (New enemy and such)

Hey, sorry for the bump.

I'm not sure if this has been pointed out already or not, but when I use the door01 entity (the futuristic one you can open and close), on interaction it makes the sound of clanging metal hitting the floor. I didn't know what this was at first and kept testing. But I soon noticed that if I looked at the floor after I interacted with the door- looking at the frame, which I thought was the problem; the game gave me the interact cross hair. On touching the object, whether it was the frame or an invisible something- the game crashes. I shrugged it off seeing I could fix the problem later, but... As it turns out, while in physics debug mode I found that this invisible square drops from the top of the door on interaction.

It looks like this:
Photo 1
Photo 2


I was wondering if you knew what was causing this? I've assumed that you made the doors custom.
Also, the same door doesn't work for a certain script I've written to call it to open.

---------------------------------------
(other more stuff etc. etc. above this part.)

AddEntityCollideCallback("Player", "DoorTrigger1", "StoryEvent1", true, 1);
}

//***** MY EVENTS, YO *****\\
//-------------------------------\\
void StoryEvent1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorDisableAutoClose("door01_3", true);
SetSwingDoorClosed("door01_3", false, true);
AddTimer("StoryTimer1", 5.0f, "OpenDoorEvent1");
}

void OpenDoorEvent1(string &in asTimer)
{
AddPropForce("door01_3", 0, -1937, 0, "World");
AddPropForce("item_flashlight_1", 0, 0, 263, "World");
}

Sorry for any inconvenience. :o
06-28-2012 04:59 AM
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HitlersNosehaiR Offline
Junior Member

Posts: 30
Joined: Nov 2011
Reputation: 1
Post: #73
RE: Confederacy's Nightmare (New enemy and such)



08-10-2012 04:30 PM
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Robosprog Offline
Posting Freak

Posts: 2,839
Joined: Apr 2012
Reputation: 94
Post: #74
RE: Confederacy's Nightmare (New enemy and such)

Necro'd..

08-10-2012 05:08 PM
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