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Solved Insanity Events?
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Tripication Offline
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Post: #1
Insanity Events?
Hey guys Sorry for posting in here for something i could probably google in 10 minutes, but what is the Insanity even called when the player is look at an enemy, i want to put it into this.

SetInsanitySetEnabled("", true);


Once again, im sorry but this is the fastest way to find it and my internet has been capped Confused

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(This post was last modified: 01-30-2012 10:55 AM by Tripication.)
01-29-2012 07:03 AM
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flamez3 Offline
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Post: #2
RE: Insanity Events?
Kind of having a hard time understanding what you mean :3.

But this is all I found:

SetInsanitySetEnabled(string& asSet, bool abX);
Determines which InsanitySets are enabled.
asSet - the set
abX - enabled or not


Even though you have that in your OP, I dunno.

01-29-2012 08:48 AM
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Tripication Offline
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Post: #3
RE: Insanity Events?
ok, what is the asSet? how do i define what i want in asSet?

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01-29-2012 08:57 AM
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flamez3 Offline
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Post: #4
RE: Insanity Events?
Have no idea, haven't used it before :/

01-29-2012 09:04 AM
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Tripication Offline
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Post: #5
RE: Insanity Events?
Hmm. Seems no one has. Ok, another way around it. Is there any function that gives the same effect as when the player looks at an enemy?

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01-29-2012 09:07 AM
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Your Computer Offline
SCAN ME!

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Post: #6
RE: Insanity Events?
I think SetInsanitySetEnabled() relates to misc/main_sanity_events.cfg.

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01-29-2012 09:14 AM
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