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Unlocking Door Script
Author Message
Zebby Offline
Junior Member

Posts: 2
Joined: Mar 2012
Reputation: 0
Post: #1
Unlocking Door Script
Is something wrong with this code? A message everytime I start the custom story comes up:

FATAL ERROR: Could not load script file ‘custom_stories/Evergreen/maps/Small
House.hps’!



Main (9, 1) : ERR: Unexpected token ‘{‘

This is all the code:


////////////////////////////
// Run first time starting map

void OnStart()

{

AddUseItemCallback("", "Bedroom_Key_1", "Bedroom_Door_1", "KeyOnDoor", true);

}

void KeyOnDoor(string &in asItem, string &in asEntity);

{

SetSwingDoorLocked("Bedroom_Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom_Door_1", 0, false);
RemoveItem("Bedroom_Key_1");

}

////////////////////////////
// Run when entering map

void OnEnter()

{

}

////////////////////////////
// Run when leaving map

void OnLeave()

{

}


I have tried using these tutorials to help, but so far they have not.

http://www.youtube.com/watch?v=ABI7NUqkX...re=related

http://www.youtube.com/watch?v=3vn9MhoRF...re=related
Could someone check the code for me please? Confused
03-25-2012 08:32 PM
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SplitHeadProduction Offline
Junior Member

Posts: 28
Joined: Mar 2012
Reputation: 6
Post: #2
RE: Unlocking Door Script
(03-25-2012 08:32 PM)Zebby Wrote:  Is something wrong with this code? A message everytime I start the custom story comes up:

FATAL ERROR: Could not load script file ‘custom_stories/Evergreen/maps/Small
House.hps’!



Main (9, 1) : ERR: Unexpected token ‘{‘

This is all the code:


////////////////////////////
// Run first time starting map

void OnStart()

{

AddUseItemCallback("", "Bedroom_Key_1", "Bedroom_Door_1", "KeyOnDoor", true);

}

void KeyOnDoor(string &in asItem, string &in asEntity);

{

SetSwingDoorLocked("Bedroom_Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom_Door_1", 0, false);
RemoveItem("Bedroom_Key_1");

}

////////////////////////////
// Run when entering map

void OnEnter()

{

}

////////////////////////////
// Run when leaving map

void OnLeave()

{

}


I have tried using these tutorials to help, but so far they have not.

http://www.youtube.com/watch?v=ABI7NUqkX...re=related

http://www.youtube.com/watch?v=3vn9MhoRF...re=related
Could someone check the code for me please? Confused
i can't see a problem with that code but i could be missing something
03-25-2012 08:36 PM
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ClayPigeon Offline
Member

Posts: 152
Joined: Mar 2012
Reputation: 6
Post: #3
RE: Unlocking Door Script
When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
(This post was last modified: 03-25-2012 08:38 PM by ClayPigeon.)
03-25-2012 08:37 PM
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Zebby Offline
Junior Member

Posts: 2
Joined: Mar 2012
Reputation: 0
Post: #4
RE: Unlocking Door Script
(03-25-2012 08:37 PM)ClayPigeon Wrote:  When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
Thank you! Big Grin It worked! I now feel a little stupid.... Blush
(This post was last modified: 03-25-2012 08:42 PM by Zebby.)
03-25-2012 08:40 PM
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ClayPigeon Offline
Member

Posts: 152
Joined: Mar 2012
Reputation: 6
Post: #5
RE: Unlocking Door Script SOLVED
(03-25-2012 08:40 PM)Zebby Wrote:  
(03-25-2012 08:37 PM)ClayPigeon Wrote:  When pointing a function you should not place a semicolon at the end of the line.

void KeyOnDoor(string &in asItem, string &in asEntity);


This is wrong.

void KeyOnDoor(string &in asItem, string &in asEntity)

This is right.
Thank you! Big Grin It worked! I now feel a little stupid.... Blush
Small mistakes can screw a whole script, it happens to everyone, no worries.
03-25-2012 08:41 PM
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