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Challenge Threadᆦ ᆦ ᆦ
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DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
Reputation: 11
Post: #91
RE: [CHALLENGE THREAD]
Yeah, I'm guessing you want the player to come up with a pathfinding algorithm for the matchbox. I'm up for giving it a shot! Tongue

04-17-2012 05:59 PM
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nemesis567 Offline
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Posts: 840
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Post: #92
RE: [CHALLENGE THREAD]
Yes, it looks like some kind of simple AI. Nice one.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-17-2012 06:00 PM
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Homicide13 Offline
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Posts: 323
Joined: Nov 2010
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Post: #93
RE: [CHALLENGE THREAD]
Correct.

04-17-2012 06:06 PM
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DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
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Post: #94
RE: [CHALLENGE THREAD]
I canot get this to work. You don't seem to have included any .dae files, there are just .ent, so I get errors when loading the entity.

I've put the entities in my entities/ folder, and the map in the maps/ folder.
I don't usually do it this way, is there anything else I've missed?

04-17-2012 06:34 PM
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nemesis567 Offline
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Post: #95
RE: [CHALLENGE THREAD]
Works for me.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-17-2012 06:40 PM
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Homicide13 Offline
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Posts: 323
Joined: Nov 2010
Reputation: 14
Post: #96
RE: [CHALLENGE THREAD]
You shouldn't have to move anything outside of the matchbox_maze_dist folder. Just put the entire folder in wherever you want to work out of (in my case maps/script_challenges), and it should work. The .ent files pull from .dae files that are part of the Amnesia main game, so as long as your have a working instal of Amnesia you shouldn't have to worry about that.

(This post was last modified: 04-17-2012 07:08 PM by Homicide13.)
04-17-2012 07:08 PM
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nemesis567 Offline
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Post: #97
RE: [CHALLENGE THREAD]
The scripts must be exactly the same with not even a variable different?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-17-2012 08:24 PM
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Homicide13 Offline
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Posts: 323
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Post: #98
RE: [CHALLENGE THREAD]
Copy and pasted. ^^

04-17-2012 08:57 PM
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Apjjm Offline
Super Moderator

Posts: 444
Joined: Apr 2011
Reputation: 42
Post: #99
RE: [CHALLENGE THREAD]
This was quite a fun challenge Wink. I have a solution.

It would have been nice to add some form of script-area or something at the end of each maze so we could have done a goal test - not saying it can't be done currently but it would involve some hackery and not be a general case solution.

Edit: Going to wait until closer to the deadline to post up the solution, but here is a video of it in action:
http://www.youtube.com/watch?v=AieLgn2OVME

I hope more solutions than mine are submitted before the deadline, I imagine there are a few ways to approach this Smile

(This post was last modified: 04-17-2012 10:07 PM by Apjjm.)
04-17-2012 09:16 PM
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nemesis567 Offline
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Post: #100
RE: [CHALLENGE THREAD]
I was trying to work out a solution with A*, but it seems that you can't even change the array for each different level. So I'll change my methods.

You said in the video A* couldn't be used. I don't get exactly why.. You know where the end is for each level.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 04-17-2012 10:30 PM by nemesis567.)
04-17-2012 10:22 PM
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