Sprytny
Junior Member
Posts: 7
Joined: Mar 2012
Reputation: 0
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Connecting levers
Hi,
I want to make the key appear when i pull all four levers down. There is some code i have already generated:
}
ConnectEntities("","lever_1","metaldoor_1key", true, 1, "Levers");
}
void Levers(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState)
{
SetLeverStuckState(asMainEntity, 1, true);
SetEntityActive("metaldoor_1key", true);
}
I woudl like to extend this to add a few more levers. Any ideas?
(This post was last modified: 04-23-2012 06:01 PM by Sprytny.)
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| 04-23-2012 05:59 PM |
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LulleBulle
Member
Posts: 102
Joined: Feb 2012
Reputation: 0
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| 04-23-2012 06:32 PM |
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Cranky Old Man
Posting Freak
Posts: 925
Joined: Apr 2012
Reputation: 37
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RE: Connecting levers
The key line that you're looking for, might me this one:
if(GetLocalVarInt("VarLever_1") == 1 && GetLocalVarInt("VarLever_2") == 1 && GetLocalVarInt("VarLever_3") == 1 && GetLocalVarInt("VarLever_4") == 1)
{
// Activate key.
}
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| 04-23-2012 06:44 PM |
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Sprytny
Junior Member
Posts: 7
Joined: Mar 2012
Reputation: 0
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RE: Connecting levers
@LulleBulle
I will, sorry for that but i coudn't find that. Next time I gonna search better.
Thank you both  Works well!!!
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| 04-23-2012 07:23 PM |
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