(06-08-2012 05:53 AM)SUMMER^ Wrote: I can help create a short, interesting story for this, if you're interested, since this seems like a collaborative effort and a test of different scares.
Here's two ideas I just came up with.
Maybe something simple, after the player goes through the trials in whatever environment you create, you can have him "wake up" in a modern day home (just use the computer from penumbra, some overhead light models, a TV model, and maybe some new shelves)
You can then have the player wake up with a pounding headache, thinking everything was a dream. Then he will receive a message saying something like (My head is killing me, I need a drink of water...) and as soon as he opens his shelf, the grunt pops out and smacks him back to the nightmare.
This would be the end of the game (or the start of a new chapter)
Or maybe something like this:
The player wakes up in a cell, finding the place deserted, except for a single note on the table in his cell. Lying next to the note is a potion bottle filled with a viscous green liquid, its vile contents continually swirling.
The player then reads the note. It explains that he has been imprisoned in some kind of dungeon to atone for the sins of his past (a murder of some kind, maybe) and that this is some kind of "test" to see if he deserves to live.
The note says that the cell door will only open once the player drinks the entire potion. However, the note also says the potion will cause the player to suffer terrifying hallucinations and flashbacks of the crimes he committed, and he must now escape the dungeon with his sanity.
A lot of interesting things could be done with this. The player could first pass out after drinking the potion, and wake up to find the place decaying, crumbling, and in a generally nightmarish state. The same thing could happen later on, a player could walk into a normal looking room, pick up an item or something, and walk out to find the entire environment has changed without a single sound or anything to alert the player (A lot like silent hill 2, if you've played that)
If you like either of those ideas just let me know and I can expand on them. Also, if you already had some idea of the story you're settled on, I can help with that, too. Just send me a PM!
I like those ideas, one question: Do you need 1 of the penumbra games for the models? Because I don't have any penumbra games. Also, while I'm making a comment, I tried to test a test map I made, I did everything: made the scripts, made the maps folder, and put my map in. And whats in custom stories? NOTHING! ****! Any help?
It sounds like the problem lies somewhere with the folders. Try to see if you've got everything right.