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Work in progress Penumbra: The Email
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Mine Turtle Offline
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Posts: 651
Joined: Mar 2011
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Post: #11
RE: Penumbra: The Email
(06-14-2012 11:34 AM)kartanonperuna Wrote:  Oh I heard it just fine.Perhaps because of my headset.
all the same; try to speak up abit ^^

Taking on such a big project for your first custom story might be.. a bit hasty; but it is definitely a great way to learn the editors. eventually; as the project proceeds into development; id recommend you to look back at your previous maps. ive experienced several cases where my old maps just completely sucked; and were out of perspective; so make sure you do so.

Because its a great way to learn, and a great story you have here, i say right between "yes", and "not for your first custom story"; reason being its a risky action to take; but it can be so giving, if its done correctly.

good luck on this project! ill definitely be watching this one ^^

[Image: 201107142327000.gif]
(This post was last modified: 06-14-2012 12:14 PM by Mine Turtle.)
06-14-2012 12:05 PM
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Adrianis Offline
Senior Member

Posts: 496
Joined: Feb 2012
Reputation: 22
Post: #12
RE: Penumbra: The Email
Since you asked for a response were we to choose 'Not for your first CS', I would say that if you're really passionate about making another Penumbra game, having obviously loved the original, and particularly if you intend to add to it rather than recreate it, its probably best that you get used to using the editors and building maps on something other than this.

That way, once you have experience you will know much better how to plan and execute your ideas for this. Even if its just a little game that you don't care a great deal about, making test maps just adding fine detail, getting lighting right, and doing some crazy exciting stuff with scripts so that by the time you are ready to start making this in earnest, you won't have such a gap in quality, which may end up saving you time in the long run (not having to go back over remaking previous maps)

Thats how I see it at least... best of luck however you plan on doing it
06-14-2012 12:43 PM
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darkely Offline
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Posts: 984
Joined: Dec 2011
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Post: #13
RE: Penumbra: The Email
Well speaking of maps I've been using a primitve (but effective tool) to design my levels and give me a good idea on what I want to do.




06-14-2012 09:14 PM
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MaZiCUT Offline
Senior Member

Posts: 543
Joined: Jun 2012
Reputation: 17
Post: #14
RE: Penumbra: The Email
(06-14-2012 09:14 PM)darkely Wrote:  Well speaking of maps I've been using a primitve (but effective tool) to design my levels and give me a good idea on what I want to do.



I find that outro painfully and unecessary long Sad

Hi.
06-14-2012 10:11 PM
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darkely Offline
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Post: #15
RE: Penumbra: The Email
(06-14-2012 10:11 PM)CrazyArts Wrote:  I find that outro painfully and unecessary long Sad

Sowwy - I put an annotation up so people know when the video actually ends.

(This post was last modified: 06-14-2012 10:26 PM by darkely.)
06-14-2012 10:21 PM
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darkely Offline
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Posts: 984
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Post: #16
RE: Penumbra: The Email
I am in need of any who is good with scripting... if any one would like to help me out I would be grateful keep in mind I need help mainly so I can get more of the story, art, and maps done (this will take a while)... if any one does help I will give credit to them.

If you want to help please PM me.

_____________
Progress...

Art/Other visuals: 5%
Sounds (not voice acting): 10%
Map plans/layouts: 20%
Custom objects/other in game items: 0%
Story: 30%

Overall: n/a
Date of release (may change depending on how much help I can get): some where around November/December 2012

(This post was last modified: 06-15-2012 02:15 AM by darkely.)
06-15-2012 02:10 AM
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darkely Offline
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Posts: 984
Joined: Dec 2011
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Post: #17
RE: Penumbra: The Email
I know I have not really posted any progress but the project is not dead yet...

[Image: 2h5s8z7.jpg]

Progress...

+Arts/Other Visuals
-Models (monsters, people, etc.): 0%
-Visuals (in game objects): 0%
+Story: 70%
+Audio
-Music: 100% (gotta check legal status of a few otherwise I'm done with that)
-Voice Acting: 10% (gotta get back in touch with the guy who was helping me out...)
+Maps
-Recreation of the actual plans (mapping out the caves/areas): 75%

(This post was last modified: 08-25-2012 04:11 PM by darkely.)
08-25-2012 04:03 PM
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