SiderealStop
Junior Member
Posts: 32
Joined: Jun 2012
Reputation: 0
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RE: A few script questions..
OH thanks you!! It works now!! <3
I'm keeping this open in case I need to ask about the third question, if I can't find anything that answers me in tutorials and other questions.
Thanks so much!!
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| 06-21-2012 07:14 PM |
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SiderealStop
Junior Member
Posts: 32
Joined: Jun 2012
Reputation: 0
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RE: A few script questions.. (New question, unsolved!)
Sorry to double post, won't happen again... DX
Bumping cause of a new question~
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| 06-22-2012 03:24 AM |
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Your Computer
SCAN ME!
Posts: 3,236
Joined: Jul 2011
Reputation: 216
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RE: A few script questions.. (New question, unsolved!)
Items are carried over from previous maps. When carried over they retain their entity (internal) names. All you have to do is use the same functions used for the other map for the new map and pass in the proper arguments (i.e. the entity / internal names).
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| 06-22-2012 05:19 AM |
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SiderealStop
Junior Member
Posts: 32
Joined: Jun 2012
Reputation: 0
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RE: A few script questions.. (New question, unsolved!)
Oh! I see. It seems to have worked! Thanks~
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| 06-22-2012 12:48 PM |
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MaZiCUT
Senior Member
Posts: 543
Joined: Jun 2012
Reputation: 17
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RE: A few script questions.. (New question, unsolved!)
Why the heck would you want two keys to unlock level doors that lead to eachother, i mean if i got this right.
Hi.
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| 06-22-2012 12:49 PM |
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SiderealStop
Junior Member
Posts: 32
Joined: Jun 2012
Reputation: 0
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RE: A few script questions.. (New question, unsolved!)
Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3
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| 06-22-2012 12:52 PM |
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MaZiCUT
Senior Member
Posts: 543
Joined: Jun 2012
Reputation: 17
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RE: A few script questions.. (New question, unsolved!)
(06-22-2012 12:52 PM)SiderealStop Wrote: Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3
Oh ok, sorry
Hi.
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| 06-22-2012 12:56 PM |
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SiderealStop
Junior Member
Posts: 32
Joined: Jun 2012
Reputation: 0
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RE: A few script questions.. (New question, unsolved!)
Hehe no problem ^^
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| 06-22-2012 01:02 PM |
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